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I figured it was something like that. But it’s not like characters in UA obey the law 24/7.
They weren’t in the second edition. I think they were dismissed as being needlessly arcane and trying-to-be-clever.
They have been replaced by the more standard terms of “crit” and “fumble”
Even though I am an american, I still think this is a cool idea. I like the idea of adding things like gun laws and police stuff. Practical things. For americans who want to have games set in Europe, and want to know how things are different. Like, how would I go about getting a gun in France, for instance?
Good idea, but it’s too much of a giveaway if the GM wants to keep the number of the Invisible Clergy secret, or at least vague.
I like the men’s room idea. But if you decide to go the Empire State route, the 333rd floor seems more appropriate to UA. 666 is something that fundie christians and wanna-be satanists throw around. People in the loop know it’s all about the threethreethree.
I’ve run Unknown Armies online before. It was pretty good. We used OpenRPG.
I have described the difference between online and face-to-face gaming as being like the difference between reading a book and watching a movie. There are good and bad points to both, depending on who you are.
Actually, a skill of over 100% would be ungodly inhuman good. As the book says, the skills in UA are “under duress” skills. Anyone with a skill of 15% or higher doesn’t even need to roll under most circumstances. And skills can’t be higher than their governing stat anyway.
I agree that most percentile systems do rather suck. But I also think UA managed to take percentile and make it cool, in my opinion.