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Dude, if you really want to play UA, then buy a copy of One Shots and ask some of your friends if they wanna try out the game.
It’ll be a lot more satisfying to you than playing online, and the game is both simple and good enough to work with players new to roleplaying.
I know you’re looking for help with the online gaming thing, but trust me, newbie’s will most likely take a shine to UA if they’re given a good session. It does everything that an RPG should do, in addition to working without a lot of rules.
lessthanpleased=lessthanpleased
Dude, I’m in the middle of finals week, so I’m a bit scattered.
If, in a week, the con hasn’t happened, I’ll be more than happy to come up with some ideas based on your hook.
You could, however, take the easy way out: use a Scenario from WEEP, the UA book of one-shots.
I’ve played in a few and run a few, and they’re frickin’ incredible at getting newbies into the world. I’m sure you’ve already read it or own it, but if you wanna run a game at a convention, look at the One-Shot “It’s the End of the World As We Know It” (I could be a bit off on the title).
If you don’t hook all of the newbies with it, I’ll be shocked.
If, however, you wanna run an original one-shot, then just post and, if you still need help in a week, then I’m in.
Just a few thoughts…. It’s hard to get newbies into the game, and that scenario, along with “Jailbreak,” are written to hook players on UA by the creators of the game.
neal hebert=neal hebert
It’s finals week at university here, but if you don’t mind a little over a week’s deliberation, I’d love to give some feedback.
lessthanpleased=lessthanpleased
Great ideas!
These are the type of events and plot hooks that I can work into any session and any campaign. I’ve also been raiding the UA website’s rumours department for plot hooks as well.
The carjacker idea is… interesting. I need to think about is some more, though, because I know it has possibilities beyond what my initial thoughts were…
Keep the ideas coming: you guys are making my job as GM easier, and giving my ideas and plot hooks some diversity.
lessthanpleased=lessthanpleased
These are out of this world, Walter.
I think the kid is brilliant, and I was looking for a way to include a kid or two in the PCs’ pool to choose from.
Quick question for those who have some ideas: The group I’m running is mostly male players, but I intend to have a lot of female characters to choose from. Is it worth the trouble to deal with a player who might cave in to stereotypes.
Sidenote: the last player to play a character of an opposite gender in a campaign was me, and the game was D&D. I never caved into the stereotypes and played her as a real person, so they know it can be done.
The question is, then, should I even give these power gamers the option? I want to, because I think they all have potential to be great UA players: otherwise I wouldn’t even play with them or invite them to game with me.
Any feedback would be appreciated, and please keep the PC ideas/storyline hooks coming.
lessthanpleased=lessthanpleased
“The Kingdom” is what “Kingdom Hospital” is based on.
Pretty cool stuff, btw.
lessthanpleased=lessthanpleased
Awesome Ideas, I’m definitely going to use them. I especially love the gunman obsessed with the perfect shot.
Another idea that I’ve been thinking of for one of the PCs is a take on something a former GM and I threw around: we called it “That Bitch Stole My Heart.”
Basically, the PC was in a bar one night, and the most beautiful woman he’s ever seen went home with him and banged his brains out: best sex ever. He wakes up the next morning to find her gone, but seems to be okay. He notices that, when doing strenuous exercise, he seems to be much more resilient than ever: maybe getting laid had a positive effect on his will to “Feel the Burn,” maybe not.
Of course, he was in for a shock when he went to the doctor for his last checkup: the doctor couldn’t find a pulse. X-Rays, etc. reveal that he doesn’t have a heart: that bitch stole it. He’s perfectly fine, defies medical wisdom, and needs to find the bitch that stole his heart: it’s his, dammit, and he wants it back.
Of course, he’s not the only one looking for her.
And who knows what she’s using all of these hearts for…
lessthanpleased here…
The problem, of course, with going with taut definitions of postmodernism is that, in defining it, one misses the point that postmodernism is trying to get at. I’m a graduate student in philosophy at LSU in Louisiana, and I quite like the “postmodern attitude” in the UA magick system.
Check out Thomas McEvilley’s excellent article “what is at stake in the culture wars” which can be found in an anthology of art criticism called “beauty is nowhere” (the no caps in both titles are intentional). When I first started playing UA, my GM asked me for some good research on what exactly postmodernism is.
Of course, defining it kinda ruins what it’s getting at. McEvilley has a pretty good idea of how to explain it: he simply describes the shift from Modernism to Post-modernism in the artistic scene, finding the point of departure that is used by Derrida, Nancy, Deleuze, et al. in their work, which is so varied that it is almost a disservice to lump them all together as simply falling under a “postmodern” label.
With all due respect to sophist, postmodernists are still fighting modern fights, but using old tools in new ways: picking apart language to find the structures beneath it that inform it and define it as in Derrida, power matrices in Adorno, the list goes on. But ultimately, the principle tenet in a lot of the postmodern authors seems to be a rejection of absolutes in favor of paradox and illogic, refuting reason in favor of intuition.
So, the magick system in UA has to have “rules” for game mechanics, but these rules seem to be intuitive to the mages as part and parcel to the magick they do. Furthermore, compare lots of the “postmodern” schools to Mechanomancy and Narco-Alchemy: they are quite different, and represent adherence to different societal viewpoints. In the Renaissance, Cartesian Rationalism was new and exciting; now, its Foucault who’s the new guy, and Descartes is old news.
These postmodern schools are responces to an incredibly rational and codified system of magick that has persisted in the collective unconscious since the Renaissance, and it is only after WWI and WWII that these new schools developed: the same events that inspired many of the postmodern writers that we study to reject the rationalism that came before them.
So, that’s my feedback. Hope it helps. Email it to me at
I guess I do have one more thing: all of the professors I know who study and use postmodernism as an intellectual tool say the following:
“the postmodern is a great place to visit, but I wouldn’t want to live there.”
lessthanpleased=lessthanpleased