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I would recommend crediting Unknown Armies as the core source and inspiration of your material, and that such material is copyrighted by them and Atlas Games just to cover your ass (and show some respect for Stolze and Tynes’ hard work).
Otherwise, I wouldn’t worry overmuch, as you’ve modified the system and are not just throwing up a big “GET UNKNOWN ARMIES FREE!@!!1!” thing.
I say go for it man.
Ah, American Gladiators…
I remember one skit on… SNL? It was American Gladiators Jeopardy!
Alex: “So, Nitro, the answer is ‘This yellow citrus fruit is used to make LEMONade.’ ”
Nitro: “A lemon.”
Alex: “Could you please state that in the form of a question?”
Nitro: “A lemon?”
Ignore this, I’m an idiot and need to use the scrollbar. A similar topic is only a wheel roll away.
Sorry for wasting space.
Sorry to double-post but another support for a 10% of max damage as a minimum damage (rounded down) is also that the incentive to get a big-ass gun grows as well.
This way a hand-cannon of dramatic proportions is still a threat in the hands of a person who couldn’t hit the broad side of a 1000 pound woman. Sure he still might miss, but if he doesn’t, there should be big ouchies.
Maybe this makes gunfighting too crunchy for UA… Please hit me with your opinions…
Personally, I was thinking it would be fair that on a successful attack roll, a character at least gets to inflict either 10% of the max damage.
A possible debate against this is the cases where a bullet only grazes a target, which would be 2 points of damage at most. I would argue back that being grazed is outrageously lucky.
Hence, you could make it fair that if a person rolls a 02 on their roll, it’s a graze and only inflicts 2 points of damage. A 1% chance of a graze makes sense. Even a less than lethal shot to the shoulder is still gonna smart and bleed a hell of a lot, and definitely more than a knife wound.
Any counter-arguments to this idea? Opinions are welcome to help balance this idea.
I had perused that section… so, basically it’s more or less left to our imagination…
I like that!