Forum Replies Created
Hello,
The Invisibles are one of my favorites comic books and I readed it a lot a long time before I knew UA, actually I liked UA first because it made me think about the Invisibles.
Indeed there is an elemental consctrut to the hero group, but it’s also writen like a initiatic quest novel and a universal conflict and so much more.
It’s somewhat criptic but Grant Morrison took many kinds of substances at that time, he was also so sick he almost died for one or two years and he claimed to be abducted by aliens, an experiment thet supposedly leaded to the creation of the Invisibles. Or so he says.
If you liked it I suggest the purchase of the commentary book “anarchy for the masses”. It’s hard to find but it’s very interesting to read. Grant Morrson told later about it something like : “it good you did the interview so soon after the books because i took so much drugs back then i can’t recall what i meant by that”.
Anyway there is so much inspiration in it for UA that it makes my head spin.
Hello,
May I suggest not to use dice ?
It is clearly a bother when it comes to ambiance and general roleplaying. They’re a ton of fluid rules outhere that will allow you to play swiftly and without breaking the mood (no I’m certainly NOT talking about White Wolf Minds eyes theater stuff, paper rock scisor is a bad bad bad roleplaying idea). If needed, i’ll help you finding or writing some.
As far as rules go I’ll choose fluidity and simplicity.
1) Money.
You can use two types : bank accounts for big sums, and Gm will play the bank (no cheating this way)
Materialised money. My advice : go to the nearest big chinese supermarket, buy mortuary money. The kind they uses as offering for the afterlife, mark the value with a big black pen in a corner and give it to the players in accordance to what they should have.
This whay it will be easy. They will buy things, exchange it, do whatever they want with it and more importantly they won’t bother you with it for the whole game while you’ll have kind of others things to do. Oh and it’s cheap.
If you don’t want to write on it, decide that all bills will have the same given value.
2) Charges
Hum tricky question, it will depend of the rules system and of course of the players themself. That’s what we didi when we played a larping capain (not a UA one but the principle is the same) : If they suggest you new tricky ways to obtain charges or if they find a reccurent way of generating them, sure go for it ! But if they send you a mail saying bassically “dude, i do stuff in order to have charges”… well, i don’t say players should spend too much of their private time to play play play and do nothing else but taking 20 minutes of their lifes to write a nice little mail won’t kill them either if you see what i mean…
3)XP
Why not ?
The important part is not abusing it. If you want all the players to have fun, it’s better not to load some of them with XP even if they are great players, others will feel neglected and soon will be bored to death. And let’s not forget there’re plenty of other ways to reward a player while creating gaming. For example if you give them a nice little piece of rituel, they will be happy as a pie, will run around everywhere trying to find/buy/steal the comportents and if they succed you’ll have a nice scene to make them play. As a plus, whatever they’ll gain from the rituel will be the true reward of tremendous efforts.
Well I hope I was of some help,
If you have any other questions, I’ll be glad to give my advice as a larping player.
B
Hello,
May I suggest not to use dice ?
It is clearly a bother when it comes to ambiance and general roleplaying. They’re a ton of fluid rules outhere that will allow you to play swiftly and without breaking the mood (no I’m certainly NOT talking about White Wolf Minds eyes theater stuff, paper rock scisor is a bad bad bad roleplaying idea). If needed, i’ll help you finding or writing some.
As far as rules go I’ll choose fluidity and simplicity.
1) Money.
You can use two types : bank accounts for big sums, and Gm will play the bank (no cheating this way)
Materialised money. My advice : go to the nearest big chinese supermarket, buy mortuary money. The kind they uses as offering for the afterlife, mark the value with a big black pen in a corner and give it to the players in accordance to what they should have.
This whay it will be easy. They will buy things, exchange it, do whatever they want with it and more importantly they won’t bother you with it for the whole game while you’ll have kind of others things to do. Oh and it’s cheap.
If you don’t want to write on it, decide that all bills will have the same given value.
2) Charges
Hum tricky question, it will depend of the rules system and of course of the players themself. That’s what we didi when we played a larping capain (not a UA one but the principle is the same) : If they suggest you new tricky ways to obtain charges or if they find a reccurent way of generating them, sure go for it ! But if they send you a mail saying bassically “dude, i do stuff in order to have charges”… well, i don’t say players should spend too much of their private time to play play play and do nothing else but taking 20 minutes of their lifes to write a nice little mail won’t kill them either if you see what i mean…
3)XP
Why not ?
The important part is not abusing it. If you want all the players to have fun, it’s better not to load some of them with XP even if they are great players, others will feel neglected and soon will be bored to death. And let’s not forget there’re plenty of other ways to reward a player while creating gaming. For example if you give them a nice little piece of rituel, they will be happy as a pie, will run around everywhere trying to find/buy/steal the comportents and if they succed you’ll have a nice scene to make them play. As a plus, whatever they’ll gain from the rituel will be the true reward of tremendous efforts.
Well I hope I was of some help,
If you have any other questions, I’ll be glad to give my advice as a larping player.
B