One of the fun things that sets UA apart from other games, is the GM tracking of Wound Points. Having the uncertainly of exactly how fucked up you are really […]
Mods
Guidelines for unconciousness through wounds
Guidelines to handle losing conciousness because of wounds. I always thought that UA lacked rules for unconciousness because of wounds. So I decided to make some guidelines. Although I choose […]
Rules tweak: consecrated avatars
For the more obsessed in the avatar crowd If you’re consciously following an avatar path, you can mystically consecrate yourself to your chosen archetype. Then your avatar skill becomes your […]
A Paradigm Skill: “But Consider the Implications!”
The Categorical Imperative In The Face Of The Unnatural A Paradigm Skill for the Contemplative Open-Minded Rationalist Experiencing a Mad, Mad, Mad World —————————— Mechanics Description: On successful use of […]
Dogs in the Occult Underground
A Dogs in the Vineyard conversion for the UA setting Download the PDF file here.
Psychological Combat
Flinging words and body language rather than swinging fists and body slams. WILLPOWER STRAIN The maximum amount of Willpower Strain you can take equals your SOUL stat. The GM tracks […]
Whiffless magick
Removing the “nothing happens” from the equation when it comes to magick. I freakin’ love Unknown Armies. But I have some issues with the system. Don’t get me wrong, it’s […]
More Narco-Alchemy Works
Newly approved by the FDA The Deja View This work, when taken, causes the user to vividly experience a single memory in crystal clarity. It feels to them as though […]
Just one bad day.
“You had a bad day once, am I right? I know I am. I can tell. You had a bad day and everything changed.” This is a mod that cranks […]
House Rules for the Merchant Version 2.0
The second channel of the Merchant is vague enough to be seriously abused. This is my attempt to define it further and bring it into line with other avatar channels. […]