Magic Theory
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The longer I play UA, the more I begin to
doubt the official rendering of what is
the source of power for adepts.
Specifically, I have doubts about the
Laws of Paradox and Obedience.
A close look at the pardoxes of the
magic school reveals that many of them are
not paradoxes in the strictest sense.
E.g. take Dipsomancy. I can imagine
quite a few things – including
weapons of mass destruction – that
face the same situation as Dipsomancy
without being “paradoxical”. The
same goes for other schools.
OTOH, Postmodern magick describes adept magic as tapping into popular meaning (such as cliomancy and urbanomancy can easily described into the same source only using a different focus).
Even Entropomancy is described as having grown out of the search for meaning in the lives of ex-fighter pilots. All this would be also a perfect fit to the background info in Stratosphere, that even Archtypes are subject to the whims of the “collective unconcious”. And last
but not least, this understanding fits
the core of UA magic better: the idea
of symbolic power/connection.
THis IMO strongly points to the fact
that the Law of Paradox is nothing
more than a mental exercise, a
preparation for the Law of Obedience,
which is in turn a thinly veiled
mechanism of game balance.
I believe both laws can be thrown
out of the window when other
logics of focusing and symbolic
limits are introduced.
I’ve found the concept of the laws of obedience and paradox to have a fair amount of parallels. Make of them what you will.
Object worship in lieu of a large-scale ideal or ideology — one look at the cargo cults of the Pacific islands, and you should have an idea of the interruption of the planned worship of a given ideology/iconography with the addition of random ‘alien’ artifacts and concepts; sudden appearances of shipments of photographs and canned food can tip the power base and groundwork of countless generations of shamanistic rulers in mere seconds, just by uttering the three most fatal words to those who lead the blind: I Don’t Know.
The Judeo-Christian God is a good, benevolent Creator; ask Sodom and Gomorrah.
Quoth the Bible, Thou Shalt Not Kill; except when Crusading.
“Read my lips… No new taxes.”
Need further examples?
Take a look around; irony, oversight, bullshit, sarcasm, paradox, call it what you will, but its out there, in vast abundance. Life’s got lies, truths, ugliness, and beauty all wrapped up in one convenient, easy-to-misunderstand package.
Your mileage may vary.
So, that about covers ‘Paradox’.
Obedience; essentially, it is handing over the keys of one’s life to a higher state of being, science, consciousness, or status, and giving control to another force, rather than taking control of one’s own destiny.
People do it daily, for a thousand reasons, in a million ways; you ride a bus to save the expense of driving. You rely on a thousand workers to produce a vehicle safe enough to convey you from point A to point B, and hope that the safety inspectors to whom you’ve elected to dictate your personal safety to find nothing unsuitable or dangerous about this bus. You’re reliance on a hospital to get well, on a teacher to explain things, on a policeman to save you from the crimes commited around you. All of this, so you don’t have to walk, don’t have a persisent hacking cough, and so you don’t find a knife in your belly, so you don’t have to get tired, sick, or injured.
So, many are content be quiet, get on the bus, obey the doctor’s instructions, and listen to Mr. Policeman, until they’re utterly self-reliant. It ain’t easy, it ain’t a good plan, and it sure as Hell ain’t a catchy ideology, as it’s a lot of work.
Nature seems to follow Occam’s Razor with ease, so I’ll venture further, and imply that human nature, generally, follows suit closely.
Then again, I’m using someone else’s theory, not mine. But, I’m lazy, and not self-reliant.
I find your points interesting and they lend a deeper credibility to using the laws of pardox and obendience.
but still, aren’t adepts per se self-reliant? and does the existence of differnent states of being really point to an universal state of paradox?
To me, the paralells you showed gave the law of pardox more meaning.
this makes more clear how pardox can lead to symbolical charges. but still, doesn’t that show once more that symbolic meaning is the core of magick and that paradox is only a certain way of accessing it?
The same goes for obedience. IMO, the standard adept uses this (or in UA perhaps more accuratly, it enables him) to “break on thru to the
other side”. To go from normalcy to the acceptance of charging by
symbolic acts.
And what of ritual magick? Even a mundane with some Soul can use it and it should prove beyond any reasonable doubt that magick is real (in the game world that is, of course). In this view, woundn’t Adept schools then appear as pigeonholing the whole issue?
Even if one accepts that only real dedication can reach for charges,
it is still possible to have that dedication without thematic slants.
you are obedient to society without focussing that obedience on either
doctors or teachers or a certain demagogue. In this sense a weak form of the law of obedience can never be given up, since you still are
following the core of symbolic meaning.
But you can throw out the strong version without any redesigns to
adept schools.
the end of this all is the idea that UA could be much more than
a mere horror game depicting a dead-end struggles over powers that
drive you mad in the end. but that is another topic really.
I agree with you that Paradox is simply a way of accessing Magick. Specifically, it is a PostModern way of accessing it. Traditional thaumaturgy does not use seeming contradictions at all.
But then again, traditional thaumaturgy is extremely limiting. It relies completely on the Law of Transaction. While postmodern adepts also use this law, I see them a getting playing the “high-yield, high-risk” strategy on the Law of Transaction field.
Paradoxs are a contradiction (or seeming contradiction) of meaning; the human mind twists and becomes enticed when encountering them. I think a paradox would be an excellent way of turning up the symbolic volume. I see ritual as the traditional way in which magickal tension was build and made usable by magick-users.
Paradox is only a short cut. a seeming contradiction creates immediate symbolic power when the mind sorts and defines the conflicting concepts. Ritual builds symbolic power though just giving the concept sooooo much attention. If I stare long enough at one grain of salt, will it become special to me? What if I chant at the same time? How about if I stare, chant and paint perfect circles on a teddy bear’s forehead with my firstborn’s tears?
PoMo adepts keep that symbolic tension with them at all times (obsession) and so can call on that power whenever they are willing to pay the price. Traditional users have to wait for the right day to start staring at salt and collecting tears, but they don’t have to carry that tension within themselves.
Of course, PoMos can turn back to the old ways (rituals), but there is no dabbling in PoMo. You are all the way or not at all.
Anyway, a “mere horror game depicting a dead-end struggles over powers that drive you mad in the end”? I’ve run two long-term campaigns. Never had someone go socio yet, but that’s the kind of game I run. I don’t know what you are looking for or why UA is inferior because it isn’t just that. Is it the stress checks? Go play Mage or throw the stress checks out. I think the sanity system is one of the primary reasons I run UA.
I am sorry if my last comment came across as if I think UA as inferior. I just want to break out this mold of self-destruction into which many schools of magic are cast, because I see UA as having a very good apporach to integrating the symbolism of magic into gameplay. And i do like the charge system.
In addition, the sanity system works great, too.
OTOH, what really disturbs me that evil dominators like Abel and the Sleepers are supposed to be the good guys of the setting. (e.g. see the description of the Sleeper sourcebook at the very end of UA2).PoMoMa has pages upon pages how the pursuit of magic ruins your life and how many people end up insane.
In many ways, the idea of domination, abuses of power and
antisocial practice of magic are deeply modern puritanism.
Aspects that all the postmodern and poststructuralist philosophers I know of would reject. (and being an avid student of philosophy, I studied quite a few)
Please understand that critizing UA is for me a way of gaining a somewhat deeper understanding of the points
contained therein. Particulary if other insightful individuals add their POV, too. It is a way of philosophy that has been practised since Sokrates & Plato.
I am also testing the reach of the ideas of UA, because many of them are so good that they could be used to improve other games, while the modern puritanism still deeply
ingrained in the occult underground backdrop could be deleted.
If there’s interest i could post a longer analysis of the “puritanic horror morality” baggage in an otherwise brilliant game.
First, I think that the New Inquisition and the Sleepers are not really cast as the “good guys”. From thier own perspective, they are doing good. From an outside perspective, they may be doing more good than harm, but it’s hard to tell. Certainly, both of them have high goals, but they are using dark means to get there.
That is a constant theme in Unknown Armies – the question of “what are you willing to do to get what you want?” Are you willing to cut yourself to get the power to kill the child rapist? Are you willing to risk your life to save your friend? Are you willing to live a life conforming to mystical forms in order to make the world a better place when/if you ascend?
True, UA casts magic in a somewhat negative light. Most people could not be adepts and live normal lives. This is because UA focuses upon the fact that in order to gain something, you must sacrifice something. It is assumed that adepts are sacrificing thier normal lives.
When you say “puritanic horror morality”, I’m assuming that you’re referring to the fact that there are magic schools fueled by sex, drugs, gambling and alcohol, and it’s assumed that these are self-distructive actions. The answer is that these aren’t depicted as self-distructive, any more than an interest in history or an interest in mechanics. It’s obsessing about these things which is self-destructive.
Which ties into the idea that magic is self-distructive. Yes, that’s an element of UA. Without it, UA becomes a game of powerful mages who hide from society, similar to the World of Darkness games. Basically it removes the “transcendental horror” from the game. If you’re problem is that magic is depicted as evil, then I would ask what you define as evil. If evil is self-destructive, then that means that people must choose if the ends – magical power – are worth the means – slow self-destruction.
Isn’t one of the qualities of Postmodernism to take modernist ideas and push them to extremes?
Keep in mind, I’m referring to a Postmodern magickal movement in a fictional setting. Postmodern philosophers are really not part of the discussion from my point of view.
Shawn raises a good question: How do you define evil? I feel a question more to the point would be “How do you define horror?”
Perspective, in my humble opinion.
To hear about a rickety old roller coaster, well.. that’s one thing.
To feel the safety bar get jammed securely into your abdomen by some barely-paid, hardly-trained carnie with dubious chemical enhancements..
then the swelling throb in your gut as you ascend the first angled upwards climb…
then the slow clacking of each of the notches on the ascent ticking down to what you know will be when the bottom drops out, and the true excitement is going to start…
then, the arrival at the apex of the first ascent, and the massive vista in front of you, stretching your field of vision outwards to infinity, all things under your feet, eyes, and growing tension…
the first look down the ramp, behind you, to the teeming masses all secured in their seats, locked in like cruise missiles, safe in their vapid little mental prisons, unfeeling of the swell of power in you…
and then your seatlcok gives way, letting you know on the first turn or steady descent, you are going to fly into the parking lot at mach one, colliding with pavement like a meat-filled bag of crushed bones and pain.
Gosh.
Horror’s where you are vulnerable to a situation that didn’t just *suddenly* happen. It’s where, if you exercised some common sense, could have avoided. It’s the inevitable punishment for a lack of foresight and wisdom.
That, and waking up with a naked man dressed as a clown standing over your bed, speaking to someone not in your range of sight, saying, “.. is the other leg off yet?”
Take your pick.
The Laws of Paradox are not really paradoxes.
All they are are ways of showing a self-destructive attitude of the adept’s obsession. All of the adept schools are inherently dangerous to the user – in a life-threatening sort of way.
To become a magician your paradox is actually pretty automatic – a dipper and his alcohol problem, the fleshcrafter and her inability to express psychological trauma.
When you create a school think about how normal people with severe fixations can harm themselves and those around them.
The magic itself is merely sparks created by the adepts obsession rubbing against nomalcy.
Cheers,
Chris.
Two cents
Matter within UA is in a state of paradox. The desire for order, the tendency towards entropy. This paradox creates the turbulence in the fictive material world of UA.
In addition the cosmos reincarnates at (ir)regular intervals as the tendency or desire wins or loses.
These ideas are all well established by ancient thinkers in our own world.
So instead of getting postmodern hiccups about a magic system look to the real basis of the game.
Now to the question of morality in UA. Most of the ancient world, with the exeption of Socrates and Plato (possibly also Aristole), saw morality eg. good and evil, as relative.
Protagoras said: man is the measure of all things, of those that are that they are, of those that are not that they are not.
(See the paradox??)
As i see it post-modernist morality is also a relative concept. IMO this means that morality in UA should be relative eg. there is no other good and evil than what the characters decide on for themselves.
Since relative morals are ipso facto impossible to debate any notion of a morality debate (e.g. any debate over who is good and who is evil) whitin UA is immposible.
My two cents are free
Thanks for listening
>Protagoras said: man is the measure >of all things, of those that are that >they are, of those that are not that >they are not.
>(See the paradox??)
Respectfully, that isn’t a logical paradox. That’s a statement followed by two tautological consequents.
Its logically equivalent to:
Man is the measure of all things. For all things, either man is the measure of it, or man is not the measure of it.
Or more clearly:
It is raining. If it isn’t raining, then it isn’t raining. If it is raining, then it is raining.
cheers,
Subrosas
Given all your viwes about postmodernism, all interesting and justified in their own right, I return to my thought if UA does unterstand the dynamics of postmodernism in a sense who those posmodern writers would have understood it.
To be clear, the question is not wether the authors of UA misunderstood postmodernism!
They wanted to do a game of “posmodern horror” and use the concepts they found lying around. The Question I want to pose is this: are the definitions with guide the interpretation of what is postmodern (i.e. Merriam Webster) only superficial reconcructions of postmodernism?
And woundn’t these defintions misguide UA into a parody of the crirical potential inside the postmodern writings?
Obviously, I believe this to be the case. The Systems and rules of: characters and things and human beings are simple enpough and carry no applicable cosmological content.
But at one point, by the way of making the character more “real”, a modern theory of subjectivity is introduced: The madness meters.
Implied here is the theory that magic moves people away from a primal wholeness, this wholeness being normalcy. “PoMoMa” has especially emotove passages on how miserable and broken the life of the adept is, and “Stratosphere” echos that for the avatar.
But instead of taking this broken state as a critique of the state of affairs, it becomes a guiding totality. Even when “Americas chackras are awoken”, the only thing dukes and cabals can think about is fighting for a prize. Fate is once again decided by bloodshed and the “winning of the fittest”.
Antagonism thus does not become productive, as deconstruction proses to be, but a cynical revel in the death throes of modernism, endlessly repeating modern sentiments of the totality of truth.
It is in this respect foremost that UA maybe contain more of “an age that is dying” than one “coming to birth”.
In the end post-modernism is about understanding the truth that the other holds, not plunging so deeply into your own that its limits destroy you. But here is the point where the reconstruction of “broken modernism” from a modern perspective and the implications in the wrings of those who are being reconcructed fall apart.
For all it aesthetic indication of post-modernism,
at heart, UA still fights modern fights.
(see: Beckett “Endgame”)
lessthanpleased here…
The problem, of course, with going with taut definitions of postmodernism is that, in defining it, one misses the point that postmodernism is trying to get at. I’m a graduate student in philosophy at LSU in Louisiana, and I quite like the “postmodern attitude” in the UA magick system.
Check out Thomas McEvilley’s excellent article “what is at stake in the culture wars” which can be found in an anthology of art criticism called “beauty is nowhere” (the no caps in both titles are intentional). When I first started playing UA, my GM asked me for some good research on what exactly postmodernism is.
Of course, defining it kinda ruins what it’s getting at. McEvilley has a pretty good idea of how to explain it: he simply describes the shift from Modernism to Post-modernism in the artistic scene, finding the point of departure that is used by Derrida, Nancy, Deleuze, et al. in their work, which is so varied that it is almost a disservice to lump them all together as simply falling under a “postmodern” label.
With all due respect to sophist, postmodernists are still fighting modern fights, but using old tools in new ways: picking apart language to find the structures beneath it that inform it and define it as in Derrida, power matrices in Adorno, the list goes on. But ultimately, the principle tenet in a lot of the postmodern authors seems to be a rejection of absolutes in favor of paradox and illogic, refuting reason in favor of intuition.
So, the magick system in UA has to have “rules” for game mechanics, but these rules seem to be intuitive to the mages as part and parcel to the magick they do. Furthermore, compare lots of the “postmodern” schools to Mechanomancy and Narco-Alchemy: they are quite different, and represent adherence to different societal viewpoints. In the Renaissance, Cartesian Rationalism was new and exciting; now, its Foucault who’s the new guy, and Descartes is old news.
These postmodern schools are responces to an incredibly rational and codified system of magick that has persisted in the collective unconscious since the Renaissance, and it is only after WWI and WWII that these new schools developed: the same events that inspired many of the postmodern writers that we study to reject the rationalism that came before them.
So, that’s my feedback. Hope it helps. Email it to me at
I guess I do have one more thing: all of the professors I know who study and use postmodernism as an intellectual tool say the following:
“the postmodern is a great place to visit, but I wouldn’t want to live there.”
lessthanpleased=lessthanpleased
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