I recently discovered UA at my local gaming club. I have never seen a game so rich in atmosphere and have such a nice rules system. The minute I finished the game I decided that I had to get the rulebook and so it should be getting here shortly.
Already I’m working on some ideas for a campaign even though I have never been a GM.
I’ve got a pad of paper nearby so that I can put down any ideas down for artifacts or rituals, one of them involving a rubber chicken.
I’m in the middle of creating a little place called nowhere land used as neutral territory in case of a dispute. I’m just trying to decide whether the entrance should be the 666th floor of the empire state building or the mens room in a gas station in the middle of nowhere.
Does UA have this effect on everyone or is it just me?
Its hard to pin down how the game can affect each GM’s style; for some, the rules are enriching in and of themselves as sites for creativity to flourish in a strong and reliable structure. For others, the themes and elements beg to be explored in twisted, warped and gleefully-exciting ways.
I’m probably more of the second than the first; I dig the rules, but my players (as a career GM, I rarely get to play UA as a PC) enjoy the style and attributes from my own imaginings over some of the stock elements.
Then again, I also do kind of get off when the players actually say classy lines like:
“I think I’ll keep playing Russian Roulette. I mean, how lucky can an Entropomancer named ‘Ace’ be, anyways?”
“We definitely need to use this hooker to catch those beat cops. Provided, of course, they don’t notice some key elements, such as her missing her head.”
“The security guard has Mace? Cool. He’s about to meet Mr. Explody Pants.”
I mean, you have to admit, those do look like some enduring lines.
I think I might like being a GM for once. For starters I can get revenge on our clubs GM.
A few weeks back I was a PC in a game in a game of feng shui. Approximately halfway through the game a meal was served to the PCs. Our GM then produced an assortment of sweets which, having missed lunch, we devoured in seconds. After we had finished he smiled with glee as he asked us whether we enjoyed our food. He then said that anyone who ate the sweets had their character poisoned.
Time for revenge UA style. Suggestions please.
I totally agree with your opinions about UA. Man, when I first saw it in our hobby store, I can clearly remember:
I was in a situation “pay the rent/buy a RPG.” Went just to see, whether new games had come to the store.
I Can remember holdin Dark ages vampire and Ua in my hands with the dark ages sort of hangin forgotten on my left arm. “Buy a RPG”
And now I am living in the streets, eating from trash cans and my pimp wants me to work twice as hard. But me and my UA are inseparable…
I like the men’s room idea. But if you decide to go the Empire State route, the 333rd floor seems more appropriate to UA. 666 is something that fundie christians and wanna-be satanists throw around. People in the loop know it’s all about the threethreethree.
It could be, say, 234. Why? Maybe that’s the # of archetypes currently in the statosphere. Maybe it’s the # of archetypes that WERE in the statosphere when the place was formed and, actually, every time a new archetype ascends the connection gets a bit more tenuous. Hell, if another one rises, anyone still in the Nowhere Place might be kind of stuck there. Of course, the Nowhere Place might be like Rome, might have other doors to it… or it might link up with other Otherspaces… possibly others with no connection to the Real World anymore. A bunch of dangerous dead-ends, with one escape route. Which door is it behind? BUM BUM BUM.
Of course, that’s only if someone ascends.
Good idea, but it’s too much of a giveaway if the GM wants to keep the number of the Invisible Clergy secret, or at least vague.
I’d go with the whole shifting doors to an ordinarily inaccessible, or foreign, place thing.
I pulled this once, drove the players nuts trying to figure out what happened. Ducked into the backdoor of an auto repair shop in downtown Little Rock, came out of the bathroom of a pachinko parlor in Nagoya, Japan. They eventually got back, with the help of a dead kitten dressed like a Hello Kitty doll and a ko-girl named Clyde.
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