I’m working on some concept sketches concerning a certain adept school which deals in causing Otherspace gateways to occur by enchanting mundane doors.
Has any such school been previously published, or dealt with on this site? If so, can you give me any pointers where to look for it?
Also, I’ve come up with a silly label for the school, dubbing it “The Tractomancer (a.k.a. Spacers, Warpers)” for now, but I’m not happy with them and quite open for better suggestions.
I apologize for any ignorance, but only own the UA 2nd Ed. handbook.
Thanks in advance.
Check out Ted Pro’s Cleidomancy. IT is the magick school that deals with getting into any sort of place…
C.
Ted Pro’s Cleidomancy is quite a good one with interesting ideas, but it’s pretty much a 180° turn from what I’m intending with Tractomancy (Cleidomancy deals in controlling locks and keys, Tractomancy only deals in “traveling” through doors).
I’ll be submitting a re-worked draft of Tractomancy soon, it appears to me there’s been no similar school alike it.
Thanks a ton.
Here, a little excerpt from one of the more recent drafts:
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The boogeyman in your closet. The worker bees disappearing behind doors marked with “Employees Only.” Doors to restricted areas. Doorways are everywhere, some locked away with keys. You knew and understood this already as a little brat.
Now you know doors that lead to Other Spaces. Places that those ignorant fools cannot reach, but not just a locked tool shed or broom closet or bathroom door – some doors can lead to places they weren’t intended for. Other places. Extra dimensional pockets? Parallel dimensions? You’re not quite sure. But their precise nature never really mattered, anyway.
What really matters is that you can use these doorways. They aided you in saving yourself from those harrying bullies. They saved your sanity when you ran from your dad. And they led you to bizarre places, although these challenged your sanity as well, fully realizing they were beyond your comprehension. Yet you understood, because you know that doors are more than what they’re made to be.
And you are the key to these gateways.
The central paradox of Tractomancy is that you can control doors to do the things you want them to do, but you surrender control over where the gateways will lead you. You can escape and move freely between “reality” and the “other” spaces, but in this you imprison yourself in constant flight through the unknown and the unexplored.
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