Hello all,
I am very new to Unknown Armies, and I am still trying to get my bearing with the rules. I am very interested in running a game that allows the players to run “monsters” that exist on the outskirts of society. Think of Clive Barker’s Nightbreed for the best example of this. Is this type of thing possible using UA? If so, then what is the best way of handling character creation?
Thanks!
Not really. Most of UA assumes human characters. Stats are given for some unnatural creatures, but you can’t really play them – golems with no will of their own, lycanthropes with a serious case of multiple personality disorder, and demons without bodies don’t really make the best of characters. However, since your players are probably going to be part of the Occult Underground, they are, by definition, on the outskirts of society.
UA isn’t really rigged to run white-wolf-esque ‘cliques of freaks with powers” scenarios, but the rules are so simple and robust that you could surely knock together something that works.
Follow the strength of the UA system: Keep It Simple! The last thing you want is players who think they’re playing Champions or Wild Talents.
They should be spending their time defining their characters motives and personality – not numbercrunching their characters power tricks and vulnerabilities. UA models mindset & motive really well. IMHO, Make sure your players focus on personalities, histories, and those Obssessions and Triggers.
Don’t let the powers overshadow the personalities (if your players want to play inhuman monsters without moral restraints, just run an Aberrant or Sabbat game, after all).
The second priority is enforcing those stress checks. Nightbreed trigger Unnatural Checks in all those looking at them, and there’s no good reason they’d be immune to themselves.
A lot of Breed would be pretty crippled in the Unnatural and Self meters well before they were calloused enough to hack it. Just think of how well-balanced Adepts are- Nightbreed would be much loopier and socially crippled.
You could let older ‘Breed players, or those who grew up in ‘Breed culture, buy a Paradigm Skill (Paradigm: Monster) that lets them reroll failed Unnatural and Self checks, in exchange for having a permanent failed notch in both those meters.
Nightbreed / Unknown Armies conversion, pt. 2
So it sounds like you have a campaign idea, and what you’re interested in is how to model Breed abilities and vulnerabilities. Again, keep it simple, and copy existing game material to model effects-
Decide on what basic ‘species’ package all Breed get: they probably get to treat firearms and martial arts damage as hand-to-hand damage. Whether or not you let ‘Breed heal HTH damage faster is up to your tastes as a GM, and the power scale of your campaign.
Also decide on the basic, across-the-board ‘Breed vulnerabilities:
All Breed treat Daylight as Fire, for example.
Most ‘Breed would be clammy to the touch, and clinically dead, and so forth (remember those Unnatural and Self checks!).
When deciding on individual abilities and party tricks, again, use material from the UA books to model specific effects. Many adept spells and avatar channels are thematically appropriate with only cosmetic changes.
The simple route is to force your players to model all their inhuman tricks on four simple skills. If you’re generous, give them 5-15% in each skill to represent the stuff all Breed learn about their new state- but if you’re being generous, then why are you playing UA?
Breed Body (Body) – unnatural body modifications that duplicate weapons, armor, or first or second avatar channels, or touch-ranged adept blasts.
Breed Speed (Speed) – unnatural forms of movement or stealth that duplicate first or second level avatar channels.
Breed Mind (Mind) – unnatural senses or cognitive abilities that duplicate minor or major formula spells
Breed Soul (Soul) – psychic effects that duplicate minor or major formula spells
Limit the use of ‘Breed skills by enforcing penalties for failures, or add a simple charging scheme, as for Adepts.
1 minor charge each sunset, starting charges: 3
1 significant charge each full moon, starting charges: 0
Maximum charges of held equals Soul divided by 10, rounded up. A ‘Breed with a Soul of 42 can hold 5 minor and 5 sig charges, for example.
The crunchier route (and why do you want crunchy if you’re playing UA?) lets your characters buy Channels from appropriate Avatars, or Formula Spells from Adept schools. Use the avatar channels and formula spells with physical or thematic effects.
The ‘Breed must roll an appropriate Stat (Speed, Soul, etc.) to activate it, and you can always may ’em pay the cost in Stress Checks or Wounds or what have you- in addition to using the charging scheme above.
(cont. below)
First channel effect: (cost: 25 skill points or 8 stat points)
Animal Prowess (Savage)
Hard to Kill (Masterless Man)
Wound Licking (Mother)
Bi-Straight-Gaydar (Mystic Hermaphrodite)
Stone Cold Killer (Warrior)
Second channel effect: (cost: 50 skill points or 18 stat points)
Wings (Flying Woman)
Animal Moves (Savage)
Mystic Resonance (Mystic Hermaphrodite)
Against the Numbers (MVP)
Third channel effect: (cost: 75 skill points or 25 stat points)
Speak with Beasts (Savage)
Change Gender (Mystic Hermaphrodite- the GM may let a player reassign stats for the character’s alternate gender, but the alternate form must also purchase this channel if it wants to be able to change back at will)
Dying Rage (Masterless Man)
Nightbreed/UA conversion – pt. 3
Minor Formula: (cost: 20 skill points or 7 stat points)
Drunken Stagger (dipsomancy)
Eyes of the City (urbanomancy)
Mute (videomancy)
Bulletproof Chutzpah (entropomancy)
Regeneration (epideromancy)
The Mirror Lies (epideromancy)
Regeneration (epideromancy)
Fleshwarping (epideromancy)
Relentless Will (epideromancy)
Visage of Terror (Personmancy)
Quicksilver (Narco-Alchemy)
Significant Formula: (cost: 40 skill points or 13 stat points)
Mars Dust (narco-alchemy)
Kiss of Death/Body Melting (pornomancer/epidermacer blast)
Withering (epideromancy)
Chameleon (epideromancy)
My Turf (urbanomancy)
Mask of the Beast (personamancy)
R & G are Dead (personamancy)
The problem with this is, of course, that character generation takes longer- but if you run a street level campaign, your characters won’t have that many stat & skill points to spend on powers.
And always remember the triggers, the obsessions, and the stress checks!
Nightbreed/UA conversion – post script
‘Breed can buy their stats over 100, but not more than 200 (as if PCs will have the points to do this).
Young Breed should be Street Level.
Old Breed (Berserkers included) should be Global Level.
Baphomet (and only Baphomet) should be Cosmic, but his Speed is probably Zero (he’s a statue, duh).
No Breed Adepts. Or rather, no PC Breed Adepts.
Rituals & Tilts are OK.
Breed Avatars allowed, but remember, getting over-calloused will nip your Avatarhood in the bud.
Maybe Baphomet is the True King of Midian, and Peloquin is The Warrior against Naturals, and Boone is Midian’s new MVP. But by and large, Avatars shouldn’t be much more common in the ‘Breed world as they are in the natural world.
PS- Naturals shouldn’t have to make Self checks for lynching ‘Breed or gunnin’ them down. There are benefits to bigotry, I guess. However, ‘Breed should certainly make Self checks for acting like Monsters. Ah, the tragic life of the outcast…
You must be logged in to reply to this topic.