I highly recomend it. It played out like the start of a very good UA game. A cop finds a hotel key that opens any door into a hotel room from the 60’s. He can exit this room into any door in the world. He then finds out there are people who know about the room and that there are all kinds of objects that came from this room with specal powers.
Like a watch that can hardboil and egg in 3secs or a pencil that you can tap to produce a penny.
No one knows why, they just know something really bad happened in that room. A lot of people are after these objects include some kind of religous organization called the legion, and wealthly collector, and a crime boss.
I have been thinking about running a UA campaign based on THE LOST ROOM, but I still haevn’t seen the third episode. Also, how many items dow e know about? I thinkk there were about 107, but in addition to their individual powers (like the glasses that kill combustion, or the pen that can fry people), they have collective powers as well. This would make an AWESOME campaign, but how would it integrate into the US canon? COULD it be co=opted, or would it have to run in its own universe?
After seeing the first part, I think it could exist within UA canon, but it depends on where you go with the truth behind the objects. Maybe they don’t let you speak with or understand the nature of God, but rather let you perceive the Statosphere itself, when combined.
I could see this getting really difficult if you expose the characters to the rest of the UA world at the same time, though. Adepts and avatars would make the game a lot more interesting, but it might simplify some of the problems that arise. Example: would that escape scene from the mansion have been as dramatic if someone could just stop the bullets, slow time, or create some other form of magical “buffer”? I think it’s infinitely more interesting with the players being everyday people, thrust into the whole affair, trying to get by on wits and brains alone.
Also, the forensics guy’s evolution as a character (within the first part) is a perfect example of Obsession, and the development into an adept, or similar. In my opinion.
I was just looking at the fancy new Second Edition rulebook I just got (ooo…. shiny 8), and I was thinking of how The Lost Room could make for an AWESOME campaign arc. You start out street level, with characters who know nothing about magick or avatars or anything, and just let them roam around and experience the weirdness. Then after some characters die off (as they inevitably do 8), you move it up to a global level – developing obsessions, learning about magic, and learnign more about the actual items. THEN, after you’ve started to add up a few items, you move it up to global level. Avatars are getting interested, and involved. The Sleepers and TNI would have a FIELD day with this stuff. Then, it becomes a race to the end of an Age. Makes for some interesting campaign ideas.
It was actually this movie (series?) that got me interested in UA. I heard it was rather close to the ideas inside it and i begin reading here and boom. I love that story and you can’t miss the end…its perfectly deranged >=)
I´ve just finished watching “The Lost Room” and, already, working in
my own Lost Room – UA campaign. I think the series is very good, and,
sure, incredible UA material.
I have been thinking about the Event and I´d like to share my idea
with you: Inspired, or plagiarized, in Sandman first history. A group
of sorcerers get a ritual for “stopping the end of the world” and they
end catching the Comte de Saint Germain prisoner in the room 10 of the
Sunshine Motel, the Room. After two years the magic chains are broken
by Eddie McCleister who, inadvisedly, free the Comte. He, obviously
furious, rips apart the Room, McCleister and products the Event. But
the Objects remember their origin and, if you could reunite them,
you´ll have a prison for the Comte and, potentially, could stop the
end of the world.
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