Hey guys,
I’m going to be running my group at college through “To Go” next semester, and I’ve got a few questions I was hoping someone might help me out with.
First, the whole campaign is very much a Global level game. Is it possible to start my players off as Street characters and have them work up to Global through gameplay, or are we just going to have a folder full of dead PC sheets after the first two sessions? (I’ve got one or two crazy players.)
Second, I’ve got a player who eventually would like to become a Bibliomancer. Is that even possible in “To Go”? It seems like they’d be at an extreme disadvantage (versus an Entropomancer or an avatar). My initial idea was to hook them up with a mobile library (one of those book vans); my only problem is it feels a little contrived, smelling of deus ex machina.
Third, since this is really our first time playing a whole Unknown Armies campaign (we’ve played some one-shots before), what’s the best way to introduce players to the occult underground, or get them initiated on their paths? I’d feel like I was doing something contrived if I just said, “And now you get it. Write down Avatar: Blah on your sheet.”
Thanks in advance for any advice.
I too have just started running UA though i have run countless other games i’ll tell you really what got me going with it. Mystery – As i often tell my players when they want something explain more than i think they need to know, the first word on the cover is unknown. Keep that in mind. Secondly keep thing…out there…no other game but UA can you have a man selling ice cream with a frozen head that knows WAY more than its suppose to go about as something you can do without question. Keep the players guessing and never make something “The Norm”.
Now on power level, get them introduced first would be my suggestion. They need something simpler to cut there teeth on before the madness and perhaps more importantly. Some hardened notches. Otherwise use the book as a guide line to a story you want to see played out. I have alot more fun using an idea to fuel my story then throwing an adventure verbatim from a book. Makes you feel alot more in control (Because you know…you are) and if things get to hairy for your PC you can alter a few things (if you want, sometimes people are just at the wrong place at the wrong time). Anyhow…those are my suggestions.
-CF
You must be logged in to reply to this topic.