So a few others and myself are looking to get together an UA LARP. Now we plan on taking dice with our few GMs and just using the system as it stands….problem being are a TON of little things that add up to a huge problem. I figures putting them here for ideas from the public as how to address them.
1) Money – Money in a larp setting is murder. We DO need to know how much each person has. Now in a table top setting you can watch peoples bank account steadily decrease as they obessesion grows. In a LARP setting we have to figure out how many
2) Charges – How many charges to give our during down time?
3) XP – We figured about 3 with lots of votes to give people extra points here and there.
So tell us if you think we are missing anything else! And we love new ideas and information if anyone else has done this before.
-CF
Hello,
May I suggest not to use dice ?
It is clearly a bother when it comes to ambiance and general roleplaying. They’re a ton of fluid rules outhere that will allow you to play swiftly and without breaking the mood (no I’m certainly NOT talking about White Wolf Minds eyes theater stuff, paper rock scisor is a bad bad bad roleplaying idea). If needed, i’ll help you finding or writing some.
As far as rules go I’ll choose fluidity and simplicity.
1) Money.
You can use two types : bank accounts for big sums, and Gm will play the bank (no cheating this way)
Materialised money. My advice : go to the nearest big chinese supermarket, buy mortuary money. The kind they uses as offering for the afterlife, mark the value with a big black pen in a corner and give it to the players in accordance to what they should have.
This whay it will be easy. They will buy things, exchange it, do whatever they want with it and more importantly they won’t bother you with it for the whole game while you’ll have kind of others things to do. Oh and it’s cheap.
If you don’t want to write on it, decide that all bills will have the same given value.
2) Charges
Hum tricky question, it will depend of the rules system and of course of the players themself. That’s what we didi when we played a larping capain (not a UA one but the principle is the same) : If they suggest you new tricky ways to obtain charges or if they find a reccurent way of generating them, sure go for it ! But if they send you a mail saying bassically “dude, i do stuff in order to have charges”… well, i don’t say players should spend too much of their private time to play play play and do nothing else but taking 20 minutes of their lifes to write a nice little mail won’t kill them either if you see what i mean…
3)XP
Why not ?
The important part is not abusing it. If you want all the players to have fun, it’s better not to load some of them with XP even if they are great players, others will feel neglected and soon will be bored to death. And let’s not forget there’re plenty of other ways to reward a player while creating gaming. For example if you give them a nice little piece of rituel, they will be happy as a pie, will run around everywhere trying to find/buy/steal the comportents and if they succed you’ll have a nice scene to make them play. As a plus, whatever they’ll gain from the rituel will be the true reward of tremendous efforts.
Well I hope I was of some help,
If you have any other questions, I’ll be glad to give my advice as a larping player.
B
Hello,
May I suggest not to use dice ?
It is clearly a bother when it comes to ambiance and general roleplaying. They’re a ton of fluid rules outhere that will allow you to play swiftly and without breaking the mood (no I’m certainly NOT talking about White Wolf Minds eyes theater stuff, paper rock scisor is a bad bad bad roleplaying idea). If needed, i’ll help you finding or writing some.
As far as rules go I’ll choose fluidity and simplicity.
1) Money.
You can use two types : bank accounts for big sums, and Gm will play the bank (no cheating this way)
Materialised money. My advice : go to the nearest big chinese supermarket, buy mortuary money. The kind they uses as offering for the afterlife, mark the value with a big black pen in a corner and give it to the players in accordance to what they should have.
This whay it will be easy. They will buy things, exchange it, do whatever they want with it and more importantly they won’t bother you with it for the whole game while you’ll have kind of others things to do. Oh and it’s cheap.
If you don’t want to write on it, decide that all bills will have the same given value.
2) Charges
Hum tricky question, it will depend of the rules system and of course of the players themself. That’s what we didi when we played a larping capain (not a UA one but the principle is the same) : If they suggest you new tricky ways to obtain charges or if they find a reccurent way of generating them, sure go for it ! But if they send you a mail saying bassically “dude, i do stuff in order to have charges”… well, i don’t say players should spend too much of their private time to play play play and do nothing else but taking 20 minutes of their lifes to write a nice little mail won’t kill them either if you see what i mean…
3)XP
Why not ?
The important part is not abusing it. If you want all the players to have fun, it’s better not to load some of them with XP even if they are great players, others will feel neglected and soon will be bored to death. And let’s not forget there’re plenty of other ways to reward a player while creating gaming. For example if you give them a nice little piece of rituel, they will be happy as a pie, will run around everywhere trying to find/buy/steal the comportents and if they succed you’ll have a nice scene to make them play. As a plus, whatever they’ll gain from the rituel will be the true reward of tremendous efforts.
Well I hope I was of some help,
If you have any other questions, I’ll be glad to give my advice as a larping player.
B
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