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House Rules for the Merchant Version 2.0

The second channel of the Merchant is vague enough to be seriously abused. This is my attempt to define it further and bring it into line with other avatar channels. […]

ashwood |

Mr Stepford, Cosmic Duke

A Merchant Clockworker of apocalyptic power. Copyright David Marble Inspiration The inspiration for this character came from a number of sources, not the least of which was trying to create […]

Topickiller |

Mr Stepford, Cosmic Duke

A Merchant-Clockworker of apocalyptic power Inspiration The inspiration for this character came from a number of sources, not the least of which was trying to create the closest approximation of […]

Topickiller |

Notamancy

The magic of mementos, keepsakes and personal treasures. Notamancy Fetishers, Keepsakes The magic of mementos, keepsakes and personal treasures. Other people think that life passes us by, but you know […]

ForgedinDakota |

The Close Mentor

The master you can talk to about anything. Attributes: The student and teacher relationship has been a constant in society because institutional memory takes a lot of the pain out […]

Michael Keenan |

House Rules for the Merchant

The second channel of the Merchant looks like it would be terribly easy to abuse, here are a few rules to tone it down a bit, so merchants won’t completely […]

ashwood |

Ballistomancy – the persuasiveness of a gun

The spells emulate the intricacies of the gun’s internal mechanics as well as the explosive emotions provoked by waving your piece in someone’s face. copyright lemonjuice BALLISTOMANCY aka Heat-Packers, Persuaders, […]

lemonjuice |

Various Combat Odds and Ends

Double and Triple Tapping, Matched Firearms Successes, Shields and Armour. Double and Triple Tapping Multiple ranged attacks are not split-up like HTH attacks. Instead, you can only use up to […]

Michael Keenan |