For campaigns that need a little extra Abrahamic touch. Besides their listed effects, these items all have incredible symbolic significance for anyone who feels inclined to do ritual magic with […]
Cornixomancer
Superstitious people are often afraid of crows. Heralds of bad tidings, so goes tradition. But then, that sort of thing isn’t real, now is it? Cornixomancers are obsessed with crows. […]
The Monster – final mix
What does it profit a man to acquire the world and forfeit his soul? –Book of Mark, chapter 8, verse 36 “Nuthin’ worse than a monster who thinks he’s right […]
Promethean Ice
A new Significant Work from the Narco-Alchemists Promethean Ice – 3 Days’ Work. Promethean Ice is what happens when Narco-Alchemists get hold of crystal meth. When taken, the user can […]
The Mad City (a Don’t Rest Your Head crossover)
An oneiromantic otherspace. 101001101 isn’t the only game in town. (Thanks to Fred Hicks for writing the Don’t Rest Your Head role-playing game. If you are here on the UA […]
The Friendly Specs, The Inflatable Chauffeur and Doug Brannon’s Gun
Three artifacts of questionable utility. The Friendly Specs: Significant Artifact Description: A pair of thick-rimmed glasses, such as were popular in the 1960s, with an extremely strong prescription. Otherwise the […]
Egeiromancy
A minor school based on waking people up. Magic is a product of human consciousness, and the moment when that spark of consciousness appears is the starting point for all […]
Artifacts from the Rainy City Flea Market
At the flea market in a prominent Pacific North American City is a table that Dukes in the local underground look out for, it only shows up on Rainy Days […]
The Blind Seer
“If any man sees eye to eye with our lord Phoebus, ’tis our prophet, lord Teiresias.” Attributes: You know you want to believe it. Those who are struck with great […]
The Avenger
Doing unto others as they have done unto you – a revamp of the Fallen Angel. Attributes: It is natural law that for any force, there is an equal and […]