So, what happens when you want a Shaman, Wiccan, Vodoun, Psychic or group non-adept magery?
The first idea is magick for non-Adepts and non-ritual based. This is for those people who lack the detailed obsession of Adepts to give them focus for thier magick. This can be a Wiccan Priestess, Vodoun Priest, Native Shaman, talented psychic etc…
First anyone who is a non-Adept needs a Soul of 60+.
Second, thier religion must be thier Obsession (or parapsychology for a psychic). This religion must allow for magick and have a paradox, though not as great as Adepts. GM’s discretion.
Must acquire 3 Hardened and 1 Failed Notch in Unnatural. This is because without the Adepts paradoxal view combined with focused obsession, you need stronger proof to accept Magick, even with your beliefs. This is why 99.9% of newagers aren’t that powerfull.
To supplement charges you must spend wound points. Thus, 1 minor charge = 3 wound points. 1 Significant Charge would require a ritual/sacrifice that tied in with your belief and would drain you of 30 wound points. (1 significant charge can give you 10 minor, so 3 x10… I know this doesn’t work in the Adept magick, you can’t trade up with charges). The wounds are taken in the form of fatigue/migraines/health problems. Here the GM and player must work out information on the players religous/magickal possibilites.
Should a player be able to meet the requirements (60+ Soul, 3 Hardened/1 Failed Unnatural, Religion that allows for Magick) she could begin to practice magick similar to Adepts. However, Adepts magick should tend to be stronger because of the intense world view and focus they have.
For non-adept characters who wish to have a slighly mystic ability the following.
Minimum Soul of 50 for a psychic ability. Astral projection, aura sight, clarivoyance, psychometry (touching objects to feel thier past/power), etc.
The abilities should ONLY be sensory based. Nothing that could impact a solid object (like telekenesis, pyrokenesis, etc). Essentially only abilities that would require a minor charge if done by a magick user. Plus I would still use the 1 minor charge=3 wound points fatigue rule for these abilites. Most psychics report getting very tired after using thier abilities in a strenuous way.
Finally, remember when you played games like Light as a Feather, Stiff as a Board? Well, here is a rough guideline for times like those. Whenever you have a group of people (2 or more) who’s average Soul is 50+) and you induce chanting/repeated behavior w/ a Ritual Magick ceremony that works, you will be able to generate a minor charge that ONLY works for the ritual. Thus while you and your friends tried Light as a Feather, Stiff as a board, your average Soul was 50+ and you used a Ritual that still works (it does), you generated a minor charge to raise your friend up… it is impossible to hold this charge for ANYTHING else!!!
So, comments? 🙂
Fondhaven
One more thing…
There might be other ways to raise charges without spending Wound points. It’s just a theme I’ve noticed in Parapsychology and the Occult.
I’m concerned that this may dilute Adepts, but I don’t believe it will. Any PC would have to do detailed research into a belief system for me to allow them to play a Non Adept Magick User. But it could provide some interested contrast with the Chaos based magick of the Adept. Plus the requirements are a bit higher then those of starting Adepts.
Fondhaven
Being very fond of things like this, I’d like to say, that I like it, and may just put in some NPC’s like this in my next scenario. Thanks!
Just a small addition:
When it comes to taking damage for generating charges you could also have a stigma-effect (specially if you are christian) where Jesus’ wounds appear on your body…
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