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OK, I *like* that UA doesn’t devote tons of complex rules to fighting. In fact, I love that a single roll determines whether you hit and how much damage it does, and that modifiers are kept to a minimum. The focus is properly on roleplaying, not rules. But unless I’m reading it wrong, it seems that in HTH combat a PC with a 50% skill has the same chance to hit another PC, whether the opponent has a 90% combat skill or a 30% combat skill. And that just doesn’t feel right. Dodge is total defense–what about something in between?
Am I misreading the rules? Or has somebody already come up with an elegant mod for this? If not, I’ve got an idea or two, but being a bit of a newcomer, I figure somebody else got there first and did it better than I.
I’ve started a thread over on rpg.net where this problem came up…
http://forum.rpg.net/showthread.php?s=1cb0534108a169aae319e157c66d34fe&threadid=20225
Thanks, Werner, that’s a very interesting thread–it brought up a lot of things I hadn’t thought of. I think that Negative Focus Shifts might be just what I’m looking for–I guess I missed them thefirst time around. (And had a hard time finding them–yo, Greg and John! Next edition, bigger index!)
Now I just have to wait until my group starts feeling like a change from the current (surprisingly fun!) D&D3e campaign, so I can spring UA on them and try out the rules.
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