So I am running this addie based
on the idea that a whacked out
Mechanomancer thinks alien tech
must be superior and begins to
start this campagin to establish
the greys/abduction-alien in the
mind of the public.
How far u think he must go?
So far he “abducted” two dozens
of people, builds a large museum
displaying alien tech (the “channels”
of this archtype), has established
a secret heaquaters called “Area 51” etc. His mechanomagic power would
also make plausible to his early
followers that such strange “alien”
tech exists. A sort of self-fullfilling cycle would be started this way.
I also think his plan is feasible because the abduction aliens
are already much “known” by a
large part of the world’s
population. But what do you think?
Am I totally on the wrong track?
Is the archtype too …. well, alien?
I included unnatural effects if you
follow the archtype.
This is a pretty good idea… hell, it got me thinking and I might be putting something similar in my game. However, IMHO, I don’t think the idea of a Gray Archetype is all that solid. From the way I understand things, the archetypes are archetypes of people, human beings. They seem to be representations of all that we are capable of and how we see and think of our selves and our role as human beings. Your idea of a gray archetype kind of steps outside those realms since its, well, not human and, as such, is not something we can really be. This doesn’t mean that your idea is not good though.
Just from what you wrote, I don’t think you really need a gray archetype. The idea of a whacked out clockworker flying around in his own hand built UFO abducting trailer trash and shoving a clockwork up their ass is something that I cant get out of my head now. To support the core idea (and still work in the idea of a Gray Archetype), the clockworker could still be trying to implant and solidify the idea of the Gray Archetype so that he may ascend as the first Gray. However, since avatars only get channels if their archetype has a representative in the IC, the clockworker wouldn’t get any powers or channels for his obsessive pursuit of becoming a Gray. In fact, he would have absolutely no idea if he is even on the right track or not. That fact probably doesn’t matter much though as it still all adds up to where you were going with your idea. You still have a mad clockworker who is trying to ascend as a Gray Alien Archetype by running around and playing alien. It doesn’t matter if he actually can pull it off or not, he still believes he can and acts as if he will and that’s what will probably concern the players.
The clockworker probably does not even need any extra powers to be suitably alien like. After all, he could pretty much build any “alien” device he could think of… a UFO (either took a whole hell of a lot of sig charges or a major one to build) that almost seems like it was pulled from a turn of the century sci-fi novel, some significant automatons that look like grays, etc.
Hope I’ve helped…
I agree, though the idea of a Grey could fit into ANOTHER archetype, one he just calls by a specific name. For example, maybe an archetype called “Mysterious Abductor,” “Boogie Man,” or “Strange Kidnapper”, with the latter perhaps being from the old, old “gypsies steal children” fear.
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