Ive just played an RPGA campaign called The Legacy Of The Green Regent and its a global campaign where the results of each adventure are taken in consideration for writing the next chapter of the campaign.
What if we do something like this? I mean, write an adventure (with pics and everything, in pdf) where a GM can get it and play with it. Then, the GM sends the results (did the players found the arcane book, did the players killed XXX, etc etc) and based on what the majority did, we write possible startings for the next module. I can programme the system where a player can keep track of its character online and stuff like that.
What do you say?
UA is a little bit too serious (visceral, adult, whatever) for some of the silly RPGA style stuff.
While I agree the idea behind a global campaign is kinda neat I’m not certain it works well for UA, as there isn’t the slavish devotion to game related dogma that populates some of the other games that get the RPGA “Living” treatment.
Even a D&D game can be “visceral, adult, whatever”. If a global campaign works for one RPG, i dont see why would not work for another.
Or if the idea of creating a global campaign is not accepted, at least write a quality free campaign between all the good writers that Im sure that play UA. By the way, this campaign might be in a UA zine…
It’s an interesting idea, and I’d like to see the scenarios – but I doubt I’d play it, simply because it would be tough to deal with the inevitable continuity errors from our point of view. Whatever changes happen in the game world as a result of our actions mare dependent on other players in other groups having ealt with things in a similar way – or we end up having to say “So, OK, Mr Seven isn’t dead, and Martha Ascended – despite us having failed to protect him and succeeded in helping her.”
UA being about power and *consequences* makes it tricky for me to see a campaign like this working.
I gotta agree with Jakob, UA is an extremely difficult game to keep such control over.
But then again, not that I play much D&D, but I guess those games can go strange aswell and no matter what it must be allot of debriefings that will begin with the phrace “well my group saved
I guess the trick is to set it up and get enough people to agree on teh adventure. Most of us probably have very different opinions on what a perfect scenario would be like and god knows the group I play with have their minds set…
rekyl.
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