Ok… cant the GM just deside what to do instead of there having a need to be rules for everything? The point of having a guy that defines reality in the game kinda gets lost if he or she is supposed to blindly follow some written text.
If your players abuse something in your game you tell them “no”. Thats what I do. Personally I think the highest form of realism is when a game has avoided all the charts and siderules and isntead done a broadly sweaping and quick system that is easy to bend and mold. Also, the more rules you have the less the chance will be that you actually descirbe something realisticly and instead just spend times following silly mini-rules and roll dices that does nothing for the feeling of realism or chance.
I hate that expression “less is more” (its usually such bullshit) but when it comes to RPGs and rules its true.
I typically apply some “fuzzy logic” to the shotguns.
First off, if the buckshots are fired at a considerable range, you won’t do anything but some cosmetic damage to people, scratches, etc. The higher the range, the less damage.
Second, it’s fairly easy to hit people with a buckshot; I oftenly allow my players to drop their rolls by 10, 20, or 30 depending on the slugs and weapon and range to target.
And if you use a sawed-off shotgun with buckshots from hand-to-hand range and make a clear hit, yes, they probably are the best weapons in the world, if you look at them damage-wise.
But then again, a sniper rifle or a rocket launcher can work wonders, too.
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