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“It would be funny. Adepts are used to magic; it’s cool. Then…boom. Science out of the blind side.”
We then found out that Cybertron’s gravity and atmosphere would support human life easily enough, and a good friend/future player of mine asked that I involve it in a campaign.
The campaign itself should world alright—in summary, there’s a well-organized group of mundanes after transformer technology, and a favour will be asked of a few Chicago rats to interfere with legal processes and get that lot disbanded. Of course, nothing is free, and a powerful cliomancer or two is going to be right pissed…
It’s just that, I need ideas for what the crew can do once they get to Cybertron. Suggestions, please?
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