The U.A. rulebook mentions making an Epideromancy variation based on anorexia instead of cutting. After seeing the picture Bicornis sent in of a sig charge, I decided to give it a try.
The paradox would be that you deny the body’s needs to make it stronger.
Minor charge : Go 24 hours without sleep.
Significant Charge : Go three days without food.
Getting a major charge is a bit complicated and requires a willing proxy to get around the taboo. The adept needs to deprive himself of oxygen by being clinically dead for at least one minute (drowning is good for this). The friendly proxy can then attempt to revive him.
The advantage to this charging method is that it is less painful and more socially acceptable. The downside is that you gain charges more slowly and you can’t stab yourself for emergency mojo.
What you think? Does it need to be tweaked for balance?
On second thought 5 days seems like a bit too much.
You go without food 4 days for the first significant charge, 3 days for the second, 2 days for the third, and get 1 sig per day after that.
The limiting factor on getting charges would be a cumulative -5% shift on all body skills for every three days you go without food. The negative shift goes away at the same rate, provided you can get all the food you need. Every week you go without food also does 2d wound points damage to your body , which doesn’t start healing until you start eating again.
I’m still not really happy with it, getting enough charges to be useful would keep an anorexic fleshworker aka Thin Mints out of the game for long periods of time.
Anyway, I had a thought “a hunger strike wouldn’t be so bad if you could have the occasional snack break”. Anorexics don’t go without food, they go without enough food. So, forget the previous charging structure.
Thin Mints get charges by living on less than optimal amounts of food.
If you are underfed enough to get a -5% shift on all body skills, you pull in one minor charge every 3 days.
If you are underfed enough for -10% on all body skills, -5% on all other skills (except fleshworking) you pull in one sig a week.
If you are underfed enough to get -15% on body skills, -10% on all other skills (except fleshworking), you can pull in 1 sig every 3 days.
I takes 3 days of a new diet regiment for the skills shifts to kick in.
A major charge requires going entirely without food for 1 month.
In emergencies, thin mints can draw on their magickal reserves to ignore the hunger penalties on their skills. This uses up 2 minor charges for every action.
Another change for Thin Mints:
This version of the fleshworker school can’t use Master of The Flesh which allows adepts to raise body and speed above 85 with magick. Instead they get The Body is a Temple for 2 sigs , which does significant blast damage to any demon (or other parasite) which is currently residing in a somebody else’s body (touch attack same as the normal blast).
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