Howdy folks!
I’ve looked around on this site for ages but never posted anything.. well I have a conundrum and I’m seeking your aid!
I’m going to be starting an UA game sometime soon and was looking for some advice. I figured a few capable folks would probably take a peek here and might offer some suggestions. My dilemma’s are as such…
The PC’s are going to be involved in a robbery of some type (so very Reservoir Dogs and Killing Zoe, I admit to my plagiarismish mannerisms) – the catch is the robbery is for an artifact stored in a safety deposit box in the bowls of the bank..
The first question is does anyone have an idea for an item of significant occult power (one that a duke would spend a significant amount of manpower to get, at a decent amount of risk) that would be in the bank..
I have 2 ideas so far..
1) Abhorred Shears of Atropos – They’re a long pair of cast iron scissors that look odd in shape. The holes seem slightly out of proportion for human fingers, but somehow manage to fit comfortably when a person slides their fingers inside. The blade is long and tapers to a very sharp point, the edges of the shears have brownish-red stains along the edge. The single rivet in the center of the shears appears as an eye…staring out at the people holding it
—-So with the shears, I have no real ideas as to what they’d do for you. Their connected to fate now. I’m in the process of looking through Channels of different magic schools to see what the shears might do, and also what the cost of their abilities might be.
2) The Jars – Eight glass masonry jars tucked away in an oak box. The Jars are the old kind with a seal and the flip lid that locks tight. Inside they have a milk liquid that sparkles in the light, occasionally as you look you can see figures in the liquid – fetal children dancing in the liquid but with the faces of skulls.
—-Again I have no real ideas as to what the Jars would do either. I was thinking they might contain some powerful spirits that are seeking to be freed (possibly the person trying to get the jars is the 9th spirit seeing to release his comrades) Or they’re just filled with major mojo.. like if they break open (dropped or whatever) they spawn some serious unnatural phenomena.
Soooo.. with that can anyone offer their own ideas perhaps? I seek inspiration!
You must be logged in to reply to this topic.