Hi all,
I am about to start an Unknown Armies campaign set in my local city. The overall story will feature the ascension of the 332nd archetype, scheduled to happen on December 22, 2012 (a popular end-of-the-world date).
My players will be starting as mudanes with no idea whatsoever of the occult underground. Given how magic works in UA I am a little bit concerned about their initial decisions limiting their future choices. Let’s say somebody picks (by coincidence) an obsession skill related to books. Obviously this paves the way to becoming a bibliomancer, but what happens if they hate that idea? They’ve just seen somebody drinking themselves stupid and using crazy drunken-style magick-fu and they’ve decided that that’s what they want to do.
How would you handle the character creation situation? I don’t want them knowing about magick and I don’t want to give any hints as to what obsessions might benefit them the most. Other than the rules for changing obsessions midstream (which I’d rather avoid), what should I do before the campaign to avoid issues like this?
Cheers,
vanAdamme
I’ve had to think about this regarding a campaign I’m writing as well. Like you, my intention is to just drop the players into the game cold, with absolutely no background at all. I’m so committed to this that I don’t intend to allow any players to the use the 2nd edition character sheet at first simply because it has the word “magick” on the 1st page. My personal opinion is that you shouldn’t do anything during character creation. I think the main problem is coming up with strategies for integrating the player’s initial obsession choices into the playing of the game itself.
In my opinion, the easiest answer to this is “Avatars”. They’re far more common than adepts. Regarding your book related example, the obsession could naturally lend itself to the The Scholar (Statosphere), for instance. Archetypes are actually extremely flexible and an open ended due to the fact that the character’s obsession doesn’t even have to align with an Archetype. The character just has to “walk the walk” and they can become an avatar. You could be even be devious and decide to assign a character an archetype without fully explaining it to the character. Make up a mysterious name or catchphrase for the new avatar skill the character suddenly discovers that he/she has (e.g. “Hear Ennio Morricone Music In Your Head” for The Masterless Man) and just have the channels mysteriously begin the manifest and provide some vague feedback regarding taboo violations. This would also correspond with the idea that many people are unconscious avatars.
Another option is to allow characters to start without an obsession. The book describes this as rare, but I think it makes sense as an option in a street level campaign. Allow the PC the choose an obsession during the course of play and rationalize it as a latent predisposition towards the obsessive behavior that emerges as a result of experiences during play. It’s admittedly a bit of a “kludge”, but strikes me as desirable when playing with a group of PCs who start out with absolutely no knowledge of the Occult Underground.
Along these same lines, you could encourage your players to describe their obsession in vague enough terms that mapping/translating them into a school later presents little challenge. To use an example of a mundane obsession in UA2, “Knowing It All” could easily develop into Western Cryptomancy (PoMoMa), Bibliomancy, or even Cliomancy. I think there’s also a strong case to be made for allowing players to organically develop their own adept school, however. It certainly has a stiff perquisite (5 Failed notches in Self), but has the potential to add a lot of a unique character to your game.
(Had to break up the post due to 3000 word character limit.)
Bear in mind, though, that not all players need to be mystically empowered. As pointed on in the book, mundanes tend to be much more versatile than adepts or avatars because they wont be tempted to sink all of their experience points into one defining skill. Plus, guns and fists are far more reliable than magick or channels and don’t require charges. The character also has no taboo paranoia to worry about.
I hope you find some of this useful.
I had a similar idea with the character sheets. I was going to write up my own version for the same reason. I also won’t be telling them what system we’ll be playing or letting them look at the rules.
I guess you’re right about Avatars. I’m just a little worried at the thought of saying to a player “Ok, you’ve been playing this character for a few months and now you can use magick. Here are three options you can take.” and have them dislike all three, but still want to do something. I suppose in that event they can learn it from scratch and they’ll just have to accept the 5 failed notches in Self.
I’m pretty sure I’ll have at least one player who choose to remain a mundane as well.
I’m still trying to come up with the final archetype to ascend. I’m going to use an idea called the ‘Singularity’ which was coined by real world futurist, Ray Kurzweil. He believes that as soon as the processing power of computers overtakes our brains we will be inundated with new forms of technology. I’m combining this with an idea from the Testament graphic novel series of living currency. It’s essentially nanobot coin which is injected into your bloodstream. The currency itself contains amazing AI and is capable of adjusting itself in realtime to meet market demands. Of course the sinister side of it is that it will allow whoever controls the currency to use the nanobots to subtly send out signals such as “you really want to buy those shoes…” My idea for the archetype of this would be “Manipulator”. Not 100% though, I’m pretty sure that archetype would already be up there and having it simply replaced would not signal the ascension of St Germain…
I’ll just chime in “The Anti-Christ” as a suggestion, due to your comment regarding the last ascension. Cheesy, yet effective, especially within a “Singularity” context. The AI coin/implant is practically begging for it.
As an idea you could have the “Anti-Christ” GMC actively trying to bring about some of the signs. He could be extremely powerful and actually affect things, or possibly he’s just a journalist who is writing newspaper articles in such a way that somebody could interpret them as the signs.
I’m stretching it here a bit, but it might work. Given everything above, the 332nd Archetype is “The Broken Man”. Or the “Hanged Man” of the Tarot. He is the one that realizes that culture has run its course and has been become fully automated and “cliched” or “archetyped” to the point that human culture has essentially become a skipping record, infinitely repeating the same last groove. The idea would be to use globalization as a metaphor of the human template, erasing all individual aspects of culture. The front is just “The Anti-Christ” archetype. Simply because he’s the only one who realizes it. Enter moral dilemma. Do the PCs “Save The World” by taking him out, or do they “Save The World” by allowing his ascension? And thereby tacitly enabling a complete reboot of the human experience. Sounds UA to me. Inset Nanobots where ever they fit, just make sure they conform to Mechanomancy.
“The Broken/Hanged Man” archetype also corresponds with the Jesus image. Alluding to religion is generally frowned upon within UA, for good reason, but I think it could be done tastefully with no overt religious references. I felt I needed to comment because organized religion and UA are a “No Go”, but the prior idea is perfectly secular. Sort of.
You know what I mean.
I just thought this was funny and topical.
http://www.youtube.com/watch?v=RzSj1yNZdY8
Straight from 1976.
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