Read this first. Write stuff later.
So you want to write a school?
These are my thoughts on how archetypes and magick schools should be. Since this in its entirety is a collection of opinions, it will come across as a besserwisserish piece of garbage. That’s ok, because that is exactly what it is. Oh, and on my spare time, I speak Swedish, so whatever expectations you might have on me apologizing for the sorry state of language, grammar, spelling and idiomatic constructions ahead, stuff ‘em!
Magick is, by nature, postmodern. I have no idea how many times the books say that. Schools that worked 50-100-500-1000 years ago have no guarantee of working today.
Because we change. With us, the world, and the collective consciousness changes, and consequently the tricks that it will fall for.
Video killed the radio star.
Take Phobomancy, the magic school of fear.
It’s dead. It had its last days of glory during the second world war, yet now it is dead. Why? What has changed? How has how we see fear changed? What killed phobomancy?
Horror films. Roller coasters. Bungee jumping. Fear for amusement. We like being scared. You can’t do magic outta that.
Back 400-500 years. There was certainly a school of Alchemy. There might be a couple of surviving rituals that still works, but the magic of the mixture got smacked hard by the periodic system and was finally and utterly killed by E113 and yellow dye number five appearing on cans of soup.
My point is this. At some time you may well find yourself going ballistic over Hieroglyphs, Alchemy, Voodoo, Tantric magic or plain old drugs-and-drums shamanism. That’s ok. Then you will want to write it up into an UA school.
You can’t.
Because I say so, and because it isn’t post modern.
Write a ritual about it instead. Try to make the ritual old-school.
Ok. On to the other end:
You find some cool, subculture, thingamajig and think: “I am so gonna write a magick school about this!”
You can’t.
Because I say so, and because it isn’t known enough.
Let me give you an example: Bloggomancy. I read through it and didn’t know what a “blogg” was. I do now, so stop trying to tell me, right now. A magick school should have an irony that everybody can relate to. Infomancy works, because everybody lives in this excessive datastream it taps into. Bloggomancy doesn’t work. I would actually say: any Internet-based magick gets the thumbs down, not enough people have access to it, and even less have it playing a significant part in their lives. What, everybody you know have access and use it daily? You need to get out more.
What, you’re whining? You really want to make something of this idea of yours and I’m just really spoiling your vibe? Ok, there is one thing you can do. Write a duke. Give us a cool, kick-ass adept duke that uses this thing of yours. Don’t write it up into a fully-fledged school with a complete list of formula spells, just give us the basic irony, taboo, a couple of spells, small and significant charging and what he thinks might be needed for a major charge. And what he will do with it if he gets it.
Not weird enough.
Always try to make your school difficult to get into and hard to live with. Really stretch that taboo and those charging conditions. Let me give you an example:
Cantomancy.
Go ahead, read it right now, it’s right there at the UA website.
The way it is written, it is not a magic school, it’s an avatar path called the wandering troubadour or the unknown bard or something like that. What the author tries to do is tap into an irony about how music makes one famous. It aint so. 99 % of all music played is played by utterly unfamous nobodies in the local marching band, choir or whatever. Or in the shower. It is also WAY to easy to charge up (playing in a park or near a tourist trap nets you a significant charge an hour, in addition to the money) and the taboo is at the same time to weak (it won’t happen in a hurry) and to strong (as soon as it’s broken you have to move to a different city). Still, you can hold a job as a cantomancer, make a living from it, be socially accepted doing it. I don’t like that.
So it should have been an avatar.
Or, it should have been something like this:
Cantomancy remixed
Everybody loves music. Everybody is interested in music. Everybody likes good music. Everybody likes to listen to good music. Everybody hates bad music. Somebody’s good music is, of course somebody else’s bad music.
This is wrong.
You know, beyond the shadow of a doubt, that the noises 99% of the world listens to is utter crap, and of the remaining 1%, barely one tenth is worth listening to.
This school thrives on the irony that while everybody likes good music, everybody disagree about what is good music.
The cantomancer likes one, very specific, very narrow and very unpopular subsector of music. Psycho-grindcore, Ultra-hard speedrap, Improvisational postbop, Electro acoustic music, Noiseout… It has to be narrow, most peoples (at least 99%) initial reaction to it has to be something along the line of whatthefuckisthisturnitoff. It is common, but by no means necessary, that the Cantomancer is a musician in his own right.
Generate a minor charge
Play a piece of your music to someone. Make ‘em stay for the duration of the piece. (or for an easier charging method, listen to your music for one hour straight)
Generate a significant charge
Convince someone that your music is good. Or play a piece of your music to an audience of at least 30 people. (for easier charging, play a piece of your music to someone, make them stay for the duration of the piece)
Generate a major charge
Get a commercial breakthrough for your music. Of course, after a commercial breakthrough you will be able to get no more charges from that particular genre.
Taboo
Listen to any other music than your own, even in the background, for more than the length of a song. Most Cantomancers wear headphones all the time. Some sleep with them on.
Generally, the spells in the list are ok, I would take away “Sex type thing”, but that’s my personal preference. (I like my adepts jerking of, not getting laid) The random magick domain works just fine, and the cost of the spells should be tweaked according to what kind of charging you use.
And that’s it for Cantomancy remixed. What, you’re whining that it’s not complete? Get a life.
Avatars
So, you want to write a cool avatar path.
Well go ahead. Just for heaven’s sake DON’T make it post modern. In most cases it shouldn’t even be modern. It should probably not even be a postmodern replacement of an older archetype. I just can’t let you get away with it, and you don’t want me to take my belt off again, now do you?
Because it’s to big a deal. When the naked goddess ascended it was a huge, tremendous, supersize deal that shook the entire occult underground. Last ascension before the naked goddess was the flying woman back in the… thirties, right? When the Hunter was replaced it was a big deal, everybody knew. The ascension war for the messenger involves and is know to all the movers and shakers in the game. It’s a big deal, let it be a big deal. Wars for godwalkerhood is another thing entirely, and happens all the time.
This shouldn’t keep you from writing, just…
Get a good subject. Something old, well known by everybody. And keep the first channel subtle enough to be kept secret from the avatar him/herself.
The Blacksmith
This is inspired by several old foundry-workers I’ve met. It seems that anybody who starts working in a foundry either leaves in six months or stays for twenty years. I started thinking about a foundry-worker archetype, but realized it would work even better as a subset of an older archetype also connected to hot metal.
Muscles, Beard, Apron, scars from burning, hammer, anvil, a furnace, heat, fire. The avatar has to work with hot metal on a day-to day basis to start on this path, while the higher channels are available only by hammer and anvil.
Channel 1
Burn wounds heal well. They leave scars (that further ties the avatar to the path), but the basic function of the burned limb remains intact. Heat does not bother the avatar. Heat still burns, but turning meat on a barbecue with his bare hands shouldn’t be a problem. (Taken from reality. I heard about one guy who, while operating a crane at a magnesium remelting plant, got splashed with molten magnesium. It went up under his jacket, poured down his legs and filled his shoes. He was away for several months, but still works there today, 20 years after the incident)
Channel 2
Metal items the avatar creates work really well. With a successful avatar check, an item will work to it’s maximum potential. In terms of melee weapons, that would make an extra 3+ damage, firearms would get a +5% to hit, engines will either run faster or, if properly served, last a lifetime. This requires a successful skill check in a relevant skill – you can’t make a very good firearm without knowing how to make firearms in the first place. (taken from reality, there was a famous finnish knifesmith in the eighties called Roselli. He used scrap metal to forge singularly ugly knives that still retain an edge, 10-15 years later. He’s still around, actually: http://www.roselli.fi/)
Channel 3
The avatar cannot be hurt by heat or fire, period. Go ahead, take a swim in that lava pool, the fumes will suffocate you, but you won’t burn.
Channel 4
The avatar can forge magic items. He needs charges, from somewhere. These items follow the same rules as items created by mechanomancy, only it takes a week to make a minor magic item, a month to make a significant item and a year to make a major item. He can also never make more items than the ones digit of his Avatar:Blacksmith skill, and if this skill drops, one or more items lose their power down to the allowed amount. If the skill drops to below 90, all the items lose their power. Of, course, all items left behind at the ascension of the present embodiment of the archetype were left behind in perfect condition.
Ok, I’ve said my piece. Feel free to be as pissed of as you like, I know I’m right.
Needlessly antagonstic, but overall good advice.
Especially about:
a) schools of magick being post-modern, and bad for the social life of the adept. Definitely.
b) avatars being, well, universal. Not many modern concepts are universal enough yet.
That said, I think the Blacksmith’s 3rd channel should be changed. It’s far too “four-color” for UA.
Yeah, very good advice!
Hope people will listen…
And the Blacksmith is cool as well.
I’m not wild about the 3:rd channel either, I just couldn’t think of anything. I wanted it to be a non-manufacturing channel. Maybe something to do with pulling bad teeth…
Just tone it down a little. Lava would kill them, but they could get a bucket of molten iron over the head (like dunking the coach in gatorade after the game) and miraculously survive. Their tongs melt from the heat, so thsy stick their arms in and work on.
I like that you draw magic to be a twin paradigm outside of Logical positivism. When the pre-modern/post-modern dialectic of Archetype/Adept is drawn it makes ascension seem more of a cop-out option for humanity.
My only question would be, How in a Post-modern consideration can you bar any creation? All options constructed from a standpoint of refutation of grand narrative are post-modern so surely anyone who creates a school you dissaprove of is refuting your grand narrative of postmodernism and hence being postmodern.
How about a “superhero” archetype?
1st channel, you get to make yourself a costume; it gives you small positive shifts to superhero-related skills (like combat stuff), and corresponding negative shifts to everything else (like social interaction). Most people at this point would think you’re dressed up for a costume party (if you don’t use it often) or very delusional (if you do).
2nd channel, you get something of a split personality: you can treat Avatar: The Superhero as a paradigm skill, that leaves you resistant to Violence (after all, they’ve got no problem pounding the crap out of thugs, episode after episode), but vulnerable to Self checks (since they’re supposed to be perfect, the ideal that others look up to; but even Superman’s got a debilitating weakness). This only applies while you’ve got the costume on, and your regular paradigm skill stops working (although the extra Failed notch from it remains) while you’re in costume.
3rd channel: You start getting real superpowers. You can buy a single “superpower” skill of your choice (but it costs 10 experience and starts at 10%, like any other skill): for example, Laser Eyes works just like any other firearm, but doesn’t require that you actually have a gun on hand (and causes some serious Unnatural checks from most bystanders); Super Strength (or Speed) for all intents and purposes increases your Body (or Speed) atribute for half the cost (and faster, and to a much higher upper limit). All suck powers only work while in costume. Exception: Put On Costume Really Fast.
4th Channel: You can get more, and better superpowers (as many as the ones digit of your Avatar: the Superhero skill; if it goes down, powers become nonfunctional without your realizing it. This could result in some nasty surprises when you find you are no longer bulletproof, or capable of flight).
Taboo: admitting that your hero-self is really the same person as your normal-person self , or being publicly unmasked or otherwise revealed.
Hmmm, there’s something deeply not-firmly-rooted-in-reality about superheroes, like, they don’t exist…
You could get away with superhero magic (hey, it’ll fit under personamancy if you squeeze a bit), but avatar? Nah…
Good points. And I like Cantomancy Remixed. That looks like a nice school to me, I might even use it for one of my NPCs.
Generally good advice, though I disagree with your school-of-magick argument:
Adeptry, unlike Avatars, is not about what the collective unconscious has access to. At all. In fact, it has an antagonistic relationship to the collective unconscious: it works DESPITE what all sane people know and feel, and it works BECAUSE they all know and feel that it shouldn’t.
Avatars get the (humanocentric) universe to back them up. Adepts cheat it – baldly, and violently.
I think the real problem with a lot of user-created adept schools is that they aren’t a worldview. Maybe that’s what you were trying to get at; a school of magick is based on something that overwhelms your every perception of reality – to the adept, their school is THE infallible unifying theory of the whole universe, and beyond. “There is power in X” is not enough – which is why blogs and street-performances don’t fit – it needs to be “the most important thing to know about everything, is X.”
Dipsomancers believe that their drunken perceptions are transcendental, enlightening, empowering – that you can only really see reality WHILE drunk. Their worldview isn’t about the social relevance of alcohol, nor is it about the collective unconscious perception of alcohol. It is about extrapolating a universal unifying theory from the sensations under alcohol.
It’s one thing to say “We know this, this, and this about how everything works – but I know something MORE! You see, think about it, it’s not the ‘strong nuclear force’ that holds our world together, it’s MONEY…” That’s a school of magick.
It’s another thing to say “The periodic table of elements is a lie – yes, there ARE elements which compose all of existence, but they’re not Hydrogen and Carbon, they’re Fire and Water…” That’s not a school of magick, that’s just plain old ignorance. It’s not even crazy, which is a requirement of being an adept.
(For the record, this is part of many reasons why I think pornomancy is a very poorly-designed school – especially if you play under the notion that all pornomancers are members of the Cult of the Naked Goddess. The Naked Goddess ascended – meaning she is now an archetype. But for some reason, channeling her – is adeptry, and not an avatar path? What?)
There’s good advice in here, but someone who doesn’t want to know better will probably be put off by the way it’s written. It’s way too offensive to be of any help to whom it concerns.
I don’t know where you’re getting it that an adept school has to be rooted *entirely* in post-modernism. Bibliomancy and Narco-Alchemy are new spins on ancient paths, anything like Blogging cranked to 11 and twisted so it’s weird enough can be a viable magick school—it doesn’t need to be something rooted in the public mind, like an Avatar path. It just has to be very weird and hard for people to get into.
Indeed, Thanatomancy has almost nothing postmodern about it and is explicitly one of the oldest schools in the system yet is still running at 100% in the modern age.
Wratts also missed Personamancy, which is meant to have roots in old style mask based rituals as well as postmodern identity issues.