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Rageomancy

Don’t piss me off

NOTE: If no one has thought of this, I’m a bit surprised. If they have, consider this my take on it.

Rageomancy

AKA, Hate mongers, Hernias, Pissers, Assholes (informal)

People are always looking down on you, always ridiculing you. They think you’re a wuss, a wallflower in the big dance of life, and they know you won’t stick up for yourself, so they’ll say it right to your face.

And the more they say it, the more you believe it, ’cause you don’t deserve this and there’s nothing you can do about it.

Then something starts to rise in your throat–a terrible feeling, water on the dam starting to break through. And you’re so weak, so vulnerable, that it explodes through in an incredible red haze of ander and hate.

When it passes, people are all around wondering what the hell got into you, how you–you of all people–could ever do such a thing. They ask and and ask, but you don’t listen. You just realize you want to do it again.

Because in that red rage, you were more than a wuss and a wallflower–you were a god.

Rageomancy turns raw anger into mystical power. People today build their entire lives around compensating for their weakness and fear with anger–you made it an Art.

The central paradox of Rageomancy is it’s power from weakness. You have the metality and social control of a toddler, and you use it to gain power. It is, quite frankly, the most ridiculous school there is (Even the name–Rageomancy–is the combination of a Latin suffix and an English word. Cring, linguists, cringe).

Blast Style: Anger and hatred washes over the target, creating a scouring effect as if the target were caught in a rough sandstorm, or beat witha whip. However, it’s powered by the Pissers hate–if the victim of a Rageomancy blast can get farther away than the adept’s Magick(Rageomancy) skill in feet, he heals one wound point per turn (or about one per second outside of combat).

Stats

Generate a Minor Charge: Suffering a private humiliation at the hands of another person–an insult, a slap, something like that, with no witnesses.
Alternatively, if something activates your Rage Passion, you can opt to gain a minor charge rather than act on it. Finally, by engaging in an activity that makes you angry (listening to death metal, watching the State of the Union adress, etc.) for an hour, you can gain a minor charge. The time limit (see below) on these charges does not apply until you are done performing the activity. So if you listen to death metal for three hours, the charges don’t start to fade until you go off to do something else.

Generate a Significant charge: Suffering a humiliation with spectators present (as in people actually watching the humiliation, not just being in the area). Even if it’s only one person you get the charge, but the more people the more charges: for every nine people actually watching your shame, gain an extra Significant charge.

Generate a Major charge: The weakness of the Art finally shows through; Rageomancy cannot generate Major charges.

Taboo: Like Cliomancy, Hernia charges are time limited, but much more severely so. You lose one minor charge every number of hours equal to the number in the tens place of your Magick(Rageomancy) skill (so if you have a 56, you lose a minor charge every five hours). For significant charges, you lose one every number of minutes equal to the number in the tens place. Rageomancy is for lashing out, not planned mystical expenditures. This Taboo does not apply to charges gained through other means, such as channeling the Mystic Hermaphrodite.

You only lose one charge at a time this way–however, you are also forbidden to lash out at these tormenters in any way save with Magick, or else you lose all your charges. The Magick usues you as much as you use it.

Random Magick Domain: Pain. Causing another person pain and suffering is really the only thing this art is good for. To a lesser extent, it also puts our violent culture at your disposal. You aren’t going to be invited to many parties, but if you’re not careful, too many funerals.

Starting Charges: None. Doesn’t that just chap your ass?

Minor Formula Spells

Damn You

Cost: 1 minor charge
Effect: This is the Rageomancy blast spell

Mad On

Cost: 2 minor charges
Effect: Chicks dig guys who abuse ’em. This spell let’s you use your Magick(Rageomancy) skill in place of Charm or similar skills. You may flip-flop the roll.

Seeing Red

Cost: 1 minor charge
Effect: Sends the Rageomancer’s own distorted perception at the target, giving him a -10% skill shift for the next hour. The Rageomancer may increase the penalty by spending extra charges. However, every charge after the first spent applies the spells effects to the Rageomancer as well (so spending two charges gives him a -20%, and you a -10%)

Tattletale

Cost: 2 minor charges
Effect: This spell instantly informs the targets enemies where the target is. They get a hunch that their most hated foe is at Central Park, or in the alley between the Bank and the Texaco (even if they’ve never been there). This spell informs a number of enemies equal to the number in the ones place on the Magick roll, starting with the physically closest. Whether or not they decide to come and settle scores is their own business.

Petty Vengence

Cost: 1 minor charge
Effect: This visits minor misfortune on the target–he loses his wallet, steps in a puddle, has a fight with his wife, etc. It’s not good for much besides the satisfaction of causing him a bit of hassle, but continous use of it over a few days may force a Rank-2 Helplessness Check.

Gang Bang

Cost: 3 minor charges
Effect: This spell works just like the spell Tattletale, except that all the informed enemies are now aware that the target’s other enemies are coming as well. Go team, right?

Significant Formula Spells

Damn you to Hell

Cost: 1 significant charge
Effect: This is the Rageomancy significant blast.

If Looks Could Kill

Cost: 2 significant charges
Effect: This spell doesn’t affect the target, but rather something the target is touching–the drink he’s drinking boils, the table he’s leaning on warps, the book he’s carrying bursts into flames–whatever happens, it’s violent and frightening (Rank-4 Helplessness check). The adept doesn’t get to choose what happens. It’s not a concious effort, just a metaphor of the Hate Monger’s fury.

Kindred Spirit

Cost: 1 significant charge
Effect: This spell summons a demon from the depths, holds it in place, and allows you to send it away when you fell like it.

Cheap Shot

Cost: 4 significant charges
Effect: Upon casting this spell, your next attack, be it Struggle, Popin’ Caps or Ninja Throwing Star Master, goes unnoticed by all spectators. You could fire a double barreled shotgun at him from withing a huge crowd and no one would look at you twice (but they would see the shot gun. A pistol or knife is probably better. And did I mention it has to a personal weapon no larger than a rifle?), and no one would take damage except your target. In fact, only the target knows he’s been hit–but unless he makes a successful Mind check that’s above your Magick(Rageomancy) skill, he doesn’t know where it came from (though he may guess if he sees you there).

Hex

Cost: 3 significant charges
Effect: A good old fashioned curse. This gives your target a -10% skill check to everything for a day, or until he apologizes to you.

Wipe That Smile Off Your Face

Cost: 3 significant charges
Effect: With this spell, you can visit a variety of maladies on your target–vomiting, anal bleeding, muscle spasams–that leaves him unable to act for a number of rounds in combat (or minutes outside of combat) equal to the tens place on your magick roll (so a roll of 47 would be four rounds or minutes). You must be able to make eye contact with your target to perform this spell.

Rageomancy Major Effects

As stated above, the nature of Rageomancy makes generating a mjor charge impossible. In the relam of quick and dirty power, this is the quickest and dirtiest. Sucks to be you.

One thought on “Rageomancy

  1. Berserk X #33 says:

    I believe that having a major effect in this case wouldn’t change too much on the school really. Maybe the major could be suffering a kind of humilation that would taint your whole life for ever, like being humiliated on live television while your identity is freely displayed for everyone to see (An expert being exposed/jocously corrected by a lesser specialist would also be good).

    The major effects would relate to transfering all the shame, hate and contempt to a target, making him the target of what was inflicted on you. Or take something from everyone who ever wronged you on your life. Or even, permanently implant your rage passion on a large group people.

    Reply

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