Buy some things to bring them to the mountain,
The mountain which does not exist.
Fulfill your destiny!
Do that thing to that guy!
Play that trick on him.
Peepee in your Coke
Old Chinese joke
Perfect heir forever
Blood of the Ancient Oak
Cost: 7 significant charges
The Rite: The ritual is exceedingly involved. The pre-rite involves the ritualist-to-be to marry his wife (or husband, if female) as such: they must be wed under the shadow of a tree near the mountains, the largest and oldest tree near the edge of land where forest bleeds to mountain. The marriage must be in the evening, as the sun sets and the tree casts a shadow; the wedding may only be attended by the groom, bride, priest (or whatever), three of the groom’s friends, three of the bride’s friends, and three enemies they share.
After the wedding, the ritual may be attempted any time the caster can pay for the ritual. On a full moon on a clear night, under the same tree they were wed, the husband and wife meet under its shadow, along with three of the husband’s friends, three of the wife’s friends, and three unnatural beings. These can be clockworks, Nonpeople, or demons. They can be bound or trapped if need be. The three friends of the husband break off three branches of the tree, and form a cross with two horizontal parts on the wife’s back. The three friends of the wife must burn candles of bee’s wax mixed with the crushed-up queens from the hives the wax came from, and drip the wax onto the cross at its intersections and tips. The husband then mounts the wife “doggy style” (for lack of a better term) as the nine attendants utter words in a pre-Latin language for the duration of the copulation (always at least five minutes; make a Body check if you absolutely need to).
At the end of the ritual, make the ritual roll. On a failure, well, there’s always the next time you can spend 7 charges–and get more candles and monsters. If you succeed, the wax burns into the wife’s back, and the branch-cross melds into her flesh for as long as she is pregnant (oh–she is, by the way). You can tell if a pregnant woman is afflicted by this spell by how stiff her back is…
The child gestates for nine months–exactly–and the birth goes flawlessly, save for the wife, who suffers horrible, crippling, potentially fatal damage during the labor (roll percentiles; she takes the result as gunshot damage). The child will always be a son, perfectly healthy and free of deformities, and resemble an idealized version of the father (should he be raised healthily). If the wife survives, she bears a noticable cross-shaped scar on her back. No matter the wife’s fate, it’s also on the back of the child.
The child always has a Soul stat of at least 60, and is guaranteed to have an interesting, successful life, though it is not guaranteed to be a positive sort of “successful.” It is enough for the ritual to be as relatively popular as it is. However, by the time he reaches adulthood (or, with GM permission, player-character-hood…) he will be … unstable, and have a failed notch on Self or Unnatural, representing the strange things his mind has meditated on (or the other cruel magicks his father/mother may have worked).
It is believed that the Merrovingians first discovered this ritual, and made extensive use of it–hense the significance of their red cross-shaped birthmarks. It’s further compounded by the tradition among families who know the rite to use it whenver their son or daughter gets hitched. The generational aspect of the rite has garnered it, in recent years, the nickname “Perfect Heir Forever.” Blame whatever Videomancer saw that show…
I like it but I’d prefer if the moonchild had some sort of permanent magical skill rather than the vague Success Story success story.
Cheers,
Chris.
Sure, why not? Here’s the ERRATA!!!
No, What Really Happens:
The child birthed from the ritual will, as he ages, get one percentile in Authentic Thaumaturgy per year. So, by the time he’s 8 he’ll have Thaumaturgy 8%. Not that impressive? He can pump experience points into it when he realizes he hases such skill.
It’s quite possible he finds it out at a relatively young age, mainly because of the unfortunate side effects. Whenever he takes a Stress Test, he must also roll Major Authentic Thaumaturgy. Even if his Stress Test succeeds, Authentic Thaumaturgy causes a minor magical disaster–akin to a minor blast from Dipsomancy or Entropomancy, or any minor paranormal event. He need not blow a charge or whatever, but the results are out of his control; those “in the know” speculate the child, in moments of stress, catches wasted charges used by other Adepts and then rebirths them.
Unfortunately, he can’t do this conciously, so being anywhere near him during stressful times can be dangerous.
Further, due to the weirdness of his birth, he always has a failed notch in Unnatural and Self (and a hardened notch in both) by the time he matures, in addition to any he might get (say, with GM permission, as a PC). Further, his Obsession will, first and foremost, be related to the uncanny, and possibly to an Adept’s obsession.
The percentiles of Authentic Thaumaturgy pile on as long as his age outstrips his percentage. Should he spend a lot of time working on his gift, its growth will lie dormant until his practice slacks off. A few have tried to stave off old age as best they can to reach old age, when they can be perfect in their mastery of magick, though (obviously) this has never happened (the no-skill-higher-than-Soul applies, and how are these guys gonna know what’s on their character sheets?).
Due to all these factors, it’s most assured that the child will lead an interesting life. In the good way or the bad.
Some have linked the ritual and descendents who have used it to some teens who exhibit poltergeist phenomena.
Very cool. Very cool indeed. I think you incremental % increase through age is well done.
Cheers,
Chris.