The power of dirt and filth is in your hands.
Nickname: pigpens
Cleanliness is a lie. It’s unnatural.
Dirt is freedom. Dirt is nature. Dirt is acceptance. You are one with the Earth.
Order, hygeine, and decorum are oppressive. The world belongs to filth and decay. The body wants to rot and stink. You’ve accepted that.
Now, you’re working to bring the rest of the world down to your exalted state.
Generate a Minor Charge: Gain scorn or disapproval because of your lack of hygeine. Every time someone is seriously offended by your smell or your dirty appearance, you gain a charge. If a group of people disapprove all at once, it’s still just one minor.
Generate a Significant Charge: Incite violence with your lack of hygeine. If someone roughs you up because you won’t leave the restaurant, for instance, that’ll do. Or if someone shoots you for urinating on his shoes. It can’t be consensual, and you have to take at least one point of damage. Note that the attack must be primarily because of your mess, smell, or lack of hygeine.
Generate a Major Charge: Mysomancy does not generate major charges, as far as any pigpen has discovered.
Taboo: Wash. If a Mysomancer does anything to clean himself or his effects, or gets cleaned by someone else, he loses all charges. Yes, this gets foul very quickly.
Random Domain: Filth and horribleness. Mysomancy deals with that which is unacceptable.
Symbolic Tension: A mysomancer must accept his own filth while seeking out rejection for it.
Blast: The Mysomancy blast surrounds a target with a cloud of toxic stench. This smells horrible, and can be poisonous enough to be fatal.
Charging Tips: Stay out of jail! If you get landed in jail, they’ll insist on washing you and hit you with a taboo for sure. People who know your magic can get you with a firehose, but that’s less risky. Assuming you can stay out of jail, you can probably get 2 or 3 minor charges safely every day, as long as you don’t have to worry about a job or human interaction. Most mysomancers are very poor, though a few are very rich.
Starting Charges: 6 minor
Minor Formulas
Mr. Neat
1 minor charge
Your appearance turns impeccable. You appear to be in stunning white clothes of impeccable fashion, with perfect hair and and a face too perfect to achieve without cosmetics. You smell fresh and clean with just a hint of perfume. This lasts an hour, or until you are soiled in some way – then you revert to your original appearance.
One with the Earth
2 minor charges
Lie on the ground (or the floor, or the pavement). As long as you stay lying down and don’t do anything to draw attention to yourself, no one will notice you. You can hide others as well, for an extra minor charge per person, but only if they’re also dirty – you can’t hide clean people.
Poultice
3 minor charges
Scoop up dirt and mud and apply it to a wound – on you or someone else. Heal damage equal to the sum of the dice roll. However, this carries a risk – the person healed needs to make a minor skill check to resist disease and infection.
Something’s Rotten
3 minor charges
This is the Mysomancy minor blast.
Repugnance
3 minor charge
This formula amplifies dislike. Pick a target and something the target dislikes. If they don’t actually mind it, then your charges are spent, and the spell fails, but you don’t realize it. The target is thoroughly disgusted by whatever it is you picked, and can’t approach it without making a Rank-2 Helplessness Stress check.
Significant Formulas
Mudbug
1 significant charge
You become at home in the dirt. You can breathe dirt, mud and clay as if it were air. Furthermore, you can swim through it as if it were water, bringing your things along as well. This doesn’t work on stone or metal. You can get support and push off the ground when you want to, also, even leaping out of the dirt into the air; this formula is only advantageous. Lasts an hour, which should be enough for an incomprehensible clifftop getaway or a bizarre graveyard ambush.
Dust to Dust
1 significant charge
Pick a single object no bigger than you are. It’s instantly decayed, rotten, and covered with decay, mold, mud and filth. Machinery and electronics will be ruined, but most artifacts keep their properties. For an additional significant charge, you can affect something as big as a van. You can’t affect living things with this formula, but you could, say, affect a person’s clothes.
Chemical Warfare
2 significant charges
This is the mysomancy significant blast.
Pica
2 significant charges
This one is just a straight up terrible curse. A human target within sight craves the taste of dirt and filth, and cannot voluntarily eat anything else for three days. The subject is aware of how disgusting this is, and gets no special nutritional or constitutional benefit from this formula, but can’t stop the cravings and can’t eat anything else. Helplessness Stress checks abound.
Skunk Spray
3 significant charges
Touch a target, which could be yourself, another person, or an object. At the same time, pick someone to keep away. The target smells awful to everyone, as strong as a skunk, but for one particular person, the smell is unbearable. That one person can’t approach the target as long as the formula is in effect. This formula lasts until the subject is washed thoroughly, or until this formula is used on the same target again. It’s a good curse or a good defensive spell, but it makes it harder to get more charges.
What You’ve Heard
Abraham Cannowar, a retired millionaire recluse who now keeps himself in total filth, has been known to adopt particularly grotesque homeless people as pupils, teaching them the ways of mysomancy in exchange for their loyalty. He has claimed to be building a giant magical castle out of mud, in his wilderness estate in Alberta, and swears that he will find a way to gather a major charge.
Wow! This one could seriously work. Congrats on doing the dirty work.
This sounds like it could be fairly effective against Plutomancy.
–The Detective–
This was actually vaguely inspired by an episode of a 1970’s cartoon “Yogi’s Gang” in which a bunch of Hanna-Barbara travel on a flying ark seeking paradise.
In one episode, they meet a bad guy named Mr. Sloppy, who had a book containing the secrets of a special kind of magic called “Sloppy Magic”. The first thing he does with it is use it to look all nice and clean, and call himself Mr. Neat. Or maybe it was Mr. Clean. I saw it like twenty-five years ago. But it seemed pretty UA ish to me. I mean, minus the talking bears, of course.
http://www.bcdb.com/bcdb/cartoon.cgi?film=14433&cartoon=Mr.%20Sloppy
Hey Ted.
They’re cool. I had a similar school that incorporated the worship of filth and disease. Both of which were untreatable.
Cheers,
Chris.
The Major charge seems pretty obvious to me, even though I don’t like it. Get yourself killed, or lethally wounded, by someone because of your stench and/or appearance. If the GM is merciful, he’ll let the charge last through a single washing that you’ll get in the hospital if you’re lucky. If not, spend the charge as you die.
Major Effects: Use Dust to Dust on a city. Build a castle out of mud. Become a Mudbug for a year. Amplify a person’s aversion to dirt to the point that they hermetically seal their home.
On a sidenote, Pica should be changed to Pika because I hate that thing.