Is Lady Luck smiling upon you? Then use that power to jinx your foes.
You’ve probably seen the people who refuse to walk under ladders, changes direction when a black cat crosses their path, or avoid stepping on the lines on boardwalks.
Did you make fun of them or tease them for doing it?
The count yourself lucky you’re still alive…
Superstitiomancers (or Supers, as they call themselves) are jacked into the positive power of fortune, which they charge in a multitude of ways. There are a multitude of powering up, though, and no two Supers charge the same way. Where one finds minor charges in picking up heads-up pennies off the sidewalk and significant charges by finding lucky clovers; another jacks up minor charges by having people say “God Bless You” or “Gesundheit” when they sneeze, and significant charges by getting the wishbone from a chicken.
Sound easy? Sure is! The downside is how easy it is to lose all your charges. Anything which counts as a jinx in traditional superstition causes you to lose every charge you have.
Blast style
The Super’s blast style (which is usually called “The Jinx) is very similar to that of the Urbanomancer. It usually happens in a “natural” environment (e.g. the minor blast could happen when a brick falls from a building, and the significant could be a stray shot from a drive by), and is always preceded by an omen, such as a black cat crossing the victim’s path or seeing the number 13 several times.
Random Magick
The Superstitiomancer deals in good luck and bad luck, the two usually targeted at himself and an enemy respectively.
The Superstitiomancers’ natural enemies are of course the Triskadekomancers, since they deal in bad luck.
Hmm, the taboo’s perhaps a bit too wide. Pretty much anything can be a jinx in _some_ tradition.
How about making both the charging and taboo customizable? For every charging method you pick, you have to pick a new taboo. That way, the more versatile adept will also be more vulnerable.
In some cases, the charging method and taboo could be linked; e.g. if you get a charge from picking up a penny, you lose all charges if you _don’t_ pick it up.