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Aristomancy

Nobility need never prove itself.

You are accustomed to things going your way. You grew up getting your way and these expectations keep carrying you forward. And that’s how it should be.

The universe hears your demands of entitlement and answers them, which only seems fair. When you want something, you get it. Why should you have to work for it? You’re special.

Aristomancy is sometimes seen as related to the Avatar of the True King, but in fact it’s practically impossible to follow both simultaneously. The True King requires responsibility, stewardship and accountability, and all of these things are alien to the Aristomancer. In many ways, Aristomancy is more similar to Plutomancy, except that it deals with granted status instead of earned money.

Generate a minor charge: Flaunt your power inappropriately. This requires you to take some opportunity away from someone who deserves it, because of your social stature. For example: cut in line in front of someone because you’re a celebrity.
Generate a significant charge: Gain more social power without earning it. This requires a significant increase in personal stature, title, wealth, or land. You only gain a charge if you didn’t do anything to deserve the power. You can’t get a charge for skill or hard work unless you’re taking credit for someone else’s.
Generate a major charge: Become the leader over at least five million people without earning it. For instance, rig an election, fake a royal title, or be the figurehead of a junta.

Taboo: You must never associate with anyone as an equal. You can treat people as a superior or a subordinate (usually a subordinate), but you can never have peers. This isn’t just with words, but also actions. Any time you speak with, eat with, touch or otherwise acknowledge anyone else, there must be visible inequality. It doesn’t have to be mean-spirited or nasty about it, as long as the pecking order is unambiguous.

Random Effects: Aristomancy summons attention, wealth and servants in invisible ways.

Symbolic Tension: The essence of nobility is intrinsic leadership. Any attempt to justify entitlement makes it go away. Aristomancy requires power-hunger without any ambition, authority without responsibility, and status without admiration.

Charging Tips: it’s pretty hard to pursue Aristomancy if you didn’t grow up with privilege. If you’ve already inherited some form of status, you can earn a minor charge every day. Significant charges are harder and usually require in-game actions to achieve.

Starting Charges: 3 minor.

Minor formulas

Paparazzi
1 minor charge
When you use this formula, a member of the press shows up, retroactively present (maybe on-scene, or out a window, or in a helicopter) with a camera and access to the mainstream media. You don’t control the cameraman’s actions in anyway.

Old Boy Network
2 minor charges
Send any target an invitation to any luxurious public location with many others in attendance – a golf course, a fine restaurant, an opera balcony – with at least a week’s notice. The target must attend that event, and makes a rank-8 Isolation check if unable to do so.

The Ultimate Aphrodesiac
2 minor charges
Only usable in a location you own (or have rented). You become incredibly attractive to others – you gain a Seduction skill equal to your Aristomancy score.

Invisible Labor
3 minor charges
Choose a task and leave the area you’re in. If no one observes the area for an hour, afterwards 10 hours of unskilled labor is done. You decide the work.

Release the Hounds
5 minor charges
Three violent thugs (“Hounds”) appear nearby, loyal to you and lightly armed. They all have Body and Speed 50, Soul and Mind 40, and they have the skills Struggle, General Athletics, Drive, and Firearms, all at a level of 35. After 24 hours, the Hounds leave and disappear.

Significant formulas

Jeeves
1 significant charge
A dedicated personal assistant who works for you gets a skill of your choice at a level equal to their appropriate attribute. This lasts a day. Your assistant won’t consider this unusual until after the effect ends.

Estate
1 significant charge
From nowhere, you gain a new addition to your home, or a single expensive piece of equipment in your home, worth up to $100,000. This new property is permanent.

Publicity Stunt
1 significant charge
Do something outrageous that gains public attention. The media will focus on your actions and ignore one media-worthy story of your choice.

Get Out of Jail Free
2 significant charges
You can completely ignore the legal consequences of one crime you commit. The worst punishment you’ll receive is a day’s worth of jail or community service.

Rockstar Parking
3 significant charges
For the next hour, people will allow you access to anywhere you want to go. No humans will keep you out of any place you want to go.

Major Effects
Create a permanent assistant with skills and personality you decide. Gain ownership of any piece of land. Create a nationwide reputation for yourself without any basis in fact.

What You’ve Heard
Cameron Sterling, heir to a broadcasting empire and owner of a major league sports team, is an aristomancer famous for his irresponsible behavior. In the Occult Underground, he has another reputation entirely. Cameron Sterling has a mad-on for True Kings, and he pursues them relentlessly, applying the adept power of his privelege to fuel his war. He doesn’t seem to have any motive or agenda, just a driven obsessive hatred.

2 thoughts on “Aristomancy

  1. TedPro says:

    Posted along with Demomancy as parallels/contrasts.

    Aristomancy is much more of a villain NPC school than a school for PCs. It requires you to be a big jerk, and it gives you a lot of the kind of resources that are great for boss villains but spoilery for a PC to have. What PC wants to call up a bunch of thugs to solve their problems for them? What GM wants the PCs to be able to ignore the law?

    (By the way, a taboo I’d considered and rejected was to do anything constructive with your authority, or do anything to earn it. It was in line, but “can’t associate with people as an equal” has more of a “nobles distance themselves from commoners” feel.

    The school seems at first like it might be similar to the True King, but in practice I think it ends up being more similar to a Plutomancer. However, there’s a difference: Plutomancers earn money without spending it, while Aristomancers gather social status without deserving it. Both call thigns to you, but Aristomancy specifically calls invisible or unexplained help.

    There’s also a lot of class politics implied in this thread. Which is part of the fun of it, I think.

    Reply
  2. Moko says:

    Paparazzi seems pretty inexpensive for what it can do. How about making it a sig formula?

    Other than that, I might have to yoink this one. 🙂

    Reply

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