a.k.a. The Opponent, The (Insatiable) Challenger
For many, a road is simply a way to reach an end. For Fighters, the road is the addiction. They find themselves in the ring, on the racetrack, in the court – and every waking moment they spend living a normal life is bland, is time they could spend training, or fighting.
Fighters are those who must constantly prove themselves to their family, to the world, to themselves; it doesn’t matter the audience or the proof. All that matters is the drive, the training, the goal that they hang in front of themselves like a carrot on a stick.
A Fighter’s heart and soul are typically in their arena of choice at any given moment (many lose family and friends for this), but they are not totally isolated creatures. Their hunger is for the challenge, and therefore they need someone to challenge them. A solitary test (the high score, weightlifting, a mountain scaled) isn’t enough. The variable element, the addictive thrill of chaos and uncertainty, is the human opponent. Fighters must have a Path wherein they compete directly with others (the presence of an “arena” of some kind is usually a good indicator).
Fighters need not be physical combatants, though it’s easy to imagine that many of them are, and the current archetype appears to have been one. Each Fighter chooses their own Path, not unlike a Pilgrim – but there is no goal that need be obtained. Progress along the Path must be measurable, but there isn’t a necessary end. Even the title of World Championship is just a measure of how far you’ve come; the Path still stretches on infinitely before you. The True Fighter longs for the next challenger who stands a chance of taking their crown away.
Fighters are not Warriors, who are committed to a cause outside of themselves as individuals: Fighters are only committed to their own individual betterment.
Taboos: The Fighter can never turn down a worthy challenge. They need not see every challenge through to the bitter end – the Heavyweight Champion doesn’t have to KO every pipsqueak on the street who wants to start a fight, and the pipsqueak doesn’t have to throw his life away the moment he sees a change to tackle Mike Tyson. But the challenge must be entertained.
Once engaged in a challenge, the Fighter cannot surrender while either they or their opponent still have some juice to keep going. This doesn’t mean all challenges are to the death – or even officially declared victory – but until one side unquestionably demonstrates their superiority in the contest, the Fighter can’t back out.
There’s much debate in the avatar underground, but it’s generally accepted that a Fighter can cheat without violating their archetype.
Symbols: Personalized armor or weapons. Arenas: Boxing rings, chessboards, the deserted battlefield, etc. Championship belts seem to have persisted across time and cultures – from the black belt to the wrestling championship belt.
Masks: Most older masks (like Achilles and Lancelot) have been replaced by a fresh cast in movies, which have helped elevate the archetype to a degree of spectacle not attained since the days of the Colosseum: Films, from the ROCKY franchise to the recent REDBELT and 300, have injected fresh blood into the archetype. Even cartoons – for adults (Afro Samurai) and children (Dragon Ball) alike – have fed it. Some suspect that the most recent ascension has something to do with this archetype’s prevalence in film.
Suspected Avatars in History: Miyamoto Musashi, Muhammad Ali, and Bobby Fischer were almost certainly channeling the Fighter. Duk Koo Kim is widely regarded as true Fighter, literally until the bitter end. Unsurprisingly, there’s much speculation that Bruce Lee was the last to ascend as the Fighter. Talk of Michael Phelps and Usain Bolt being Fighters really caught fire after the most recent olympics, where each of them shattered world records in races.
Channels:
1-50%: The Fighter pushes themselves past their limits. With a successful avatar roll, a Fighter can go without food, water, or rest for a period of days equal to the tens place in their Avatar: The Fighter skill – so long as they spend that time continuously training, sparring, or fighting. These stimuli do not go away, but until they stop or channel’s effects run out, they simply don’t matter: the Fighter takes no penalties for fatigue, hunger, exhaustion, or dehydration. (Short breaks are allowed, but if you break enough to actually sate these biological needs – say, eat anything more filling than a Powerbar or two – the channel’s effects end.)
Afterward, of course, it catches up to them, and the Fighter is very thoroughly spent – unless they’re really driven, and attempt to use the channel again immediately. They can, for a number of consecutive uses equal to the tens place in their Avatar: The Fighter skill. This is more dangerous than it sounds; weeks of not tending to your body’s needs can leave you needing immediate hospitalization. But then, Fighters are not known for giving up, especially when it nearly kills them. And anyone expecting a training Fighter to be too drained to fight back is in for a surprise.
51-70%: The Fighter is relentless. Being tireless is impressive, sure. But the real Fighter is the one who is tired – and keeps on Fighting. At this level, Fighters take a lot to put down. Any time a Fighter takes damage in a challenge, they may roll against their avatar skill. On a successful roll, they add the sum of the dice to their hit points. These extra hit points go away once the fight is over. Note that being able to take a lot more punishment does not mean the Fighter has any easier a time taking down her opponent, but often her opponents will be stunned at the Fighter’s unstoppable drive. Duk Koo Kim’s match with Ray Mancini is a tragic and impressive example of this channel in action. (Fighters finding themselves in scenarios similar enough to their version of a challenge can still use this channel: A martial artist attacked by muggers can use it, but an Olympic racer can’t.)
71-90%: All that matters is the fight; everything else is everything else. Fighters at this level are so driven that they virtually cannot be deterred or distracted while in a challenge on their chosen Path. Attempts to distract the Fighter automatically fail. Madness checks are ignored entirely during the contest. Other attempts to deter the Fighter (say, blinding, shocking, or tranquilizing them) can be resisted with a successful Avatar: The Fighter check – this specific rolls gets the same bonus as your focus shift, if you are in combat as part of your contest. Fighters using this channel in a challenge cannot use their Fear, Rage or Noble passions – however, they can bypass the stress checks normally required to ignore or contradict them. During the fight, at least.
91-98%: The Fighter has become a shining example of what humanity can achieve. Fighters at this level wear an aura that leaves a mythic, heroic impression on all that encounter them; even those that hate them cannot help but recognize the magnitude of their achievements. Expert marksmen miss, melee attacks are diverted effortlessly by the Fighter, assassins just can’t bring themselves to push the detonator switch. No-one may attack or harm the Fighter at all without first challenging her, as per her chosen Path. It just feels like too much of a loss to humanity otherwise. It’s not necessary to defeat the Fighter in such a challenge, but you cannot harm them outside of the ring. This applies to each individual attempting to attack the Fighter – just because you challenged her, doesn’t mean your sniper buddy is now free to pick her off once you’re in the ring.
This does not, however, apply to sociopaths – or unnatural beings with no connection/interest in humanity. Non-entities and demons are covered by this channel, tenebrae and lycanthropes in animal form are not. Unspeakable Servants are immune to this channel only if they have no human master. (Golems are always seeking human masters, and so they are not immune.) Astral parasites themselves are immune – they’re just animals – but the mage that tries to attach one to the Fighter, is not. Whether or not clockworks powered by human memories are immune is uncertain.
What You Hear: Surprisingly, no-one seems to know who the current Godwalker of the Fighter is (no-one reliable, at least – though they would almost certainly recognize them if they met them). It’s rumored that this is because the current Godwalker is very, very, very, very old – because, it’s said, their Godwalker channel was to never age until their title is usurped, so that they can eternally search for the most worthy opponents.
I like this a lot. It’s a great take on the Fighter without being too similar to the Warrior or the Masterless Man. Kudos! 🙂
One small criticism: I’d probably allow a Self check to attack a Fighter with the last channel. For a combat Fighter, it wouldn’t be a problem, but to have a chess master be invulnerable except through damage accrued by playing chess with a challenger just feels a little off.
I was unsure about how to resolve that, too. I would think that the channel doesn’t prevent the challenger from, say, bringing a gun to a knife fight – or a chess match. There are countless stories of the Fighter so dedicated that they took their final challenge against opponents they knew would cheat and try to kill them. (The finale in Jet Li’s FEARLESS, off the top of my head.)
You’d still have to entertain and continue the challenge – if you’re playing a timed chess match, and you run out of time because you were too busy stabbing the Fighter, the challenge is over. But you could, stay stab him after after move you make.
But then, Fighters themselves don’t have to play fair, either. And while you can’t hurt them before the challenge, they have no such magickal restrictions. So if a Fighter expects you to try to cheat and kill them, they may beat you to it, and cripple you before the fight.
Sound about right?
Isn’t atrapping an astral to a fighter before the game considered cheating, and therefore ok with the fourth channel? A lots of cheats actually happen before the match, most notably doping, but also spiking the opposing teams waterbottles with laxatives.
The 4th-channel Fighter could do it to their opponent before the match, if that’s what you’re asking. The opponent couldn’t – not until the challenge itself is underway, at least.
This is brillent especially compared to the violence junky “Fighter” Avatar this character is driven by the contest. It makes for far more compelling roleplay opportunities than a hunger for pure violence.
In relation to the thread about cheating; if the fighter has attained fourth channel status are they really going to cheat if they’re THAT committed to the contest? Is there not some aspect of character in such an Avatar that says “now wait a minute it isn’t a contest if I cheat, I have to rise above and win come what may”?
Also Archilles was arguably the greatest to every share in this archetype and yet HE was poisoned out of contest. Is it possible to set someone up so you can’t challenge them and vice versa and then bump them off some other way?
If you want to see a great example of a Fighter who is godlike, and still not above cheating – watch KUNG FU HUSTLE.
Achilles was poisoned out of contest, yes, but the archetype that sat in the clergy in those times is not the same one that’s seated now. I agree that Achilles is a quintessential Fighter, he does not dominate the archetype right now (as awesome as he is).
Okay far enough Archilles has been usurped but in ancient Greece cheating at single combat was still marginally worse than the direct afront to the gods that was Archilles treatment of Hecter’s corpse.
As to the cheating Fighter that’s another question of the current dominate figures in the archetype cheating is still seen as a betrayal of the honour of the contest in most cultures.
Perhaps. If you want to run the Fighter in one of your games, you could go that way.
Again, it depends on who’s sitting in the Clergy at the moment, on depictions of contests as well as the actual contests themselves, and on the contest itself (define “cheating” in an illegal, no-punches-pulled bareknuckle boxing ring), for instance.
Dopping yourself up on so much morphine that you can’t feel the other guy hit you and just don’t care anyway?
Given that morphine is a sedative (among other things), taking that much of it wouldn’t be cheating, it’d be a handicap.
Again, popular conceptions of “cheating” vary greatly, and if that part of the archetype I’ve suggested here bothers you enough, you’re welcome to run it differently.
For my two cents’ worth, I don’t the popular conception of a Fighter disqualifies cheating; cheating simply disqualifies the person from the event. The Fighter is addicted to the challenge; that doesn’t require the Fighter to be noble, fair, honorable, or respectable in the slightest – just driven.
If they cheat to the point where the contest isn’t a challenge at all anymore, then they might have a problem.
Question :
Doesn’t the (This) Fighter only adhere to whatever the Fighter himself counts as an Official Combat or Contest ??
So if they are the Fighter and they were raised in, Anything goes, Cage Fights to the Death. Then they will be perfectly fine with Cheating, as long as he informs the other Challenger that those are the Rules.
-Think Old School China : With the Bouts of Martial arts done on stone platforms. That is the type of Fighter this is. Until no one is left to challenge you, to prove your own prowess and not for death. **One thing -is asian by the way- the Fights done in China back in the days of Martial Artists, were usually to the Death anyway. Because you could not actually decline a new challenger, so you fought until you died or until no one dared step up to fight you.