A couple of methods for clinging onto life a little longer.
The Jet Set
This method allows a person to cheat death by travelling against the Earths rotation. They cease aging when in the air, and can gain days by circumnavigating the Earth.
There are three levels of involvement in this method. They are Economy, Business and First Class. In order to go up a Class, you must travel around the globe once. If you break a taboo, by spending more than one night in one timezone, or by travelling from one timezone to a later one (from GMT to GMT+1, for example), you go down a Class. Economy Class offers no real benefit, it is gained by sitting next to an existing Jet Setter on a flight. If they explain the method to you, then you can benefit from it, and reach Economy Class. If you reach Business Class, you will not age so long as you are in flight. If you can reach First Class, in addition to the benefits of Business Class, you will gain a day of youth for every time you travel around the world (depending on which timezone you first took off from when following this method). If you break a taboo when in Economy Class, you will drop out of the system altogether, and cannot take advantage of it again until you sit next to another Jet Setter in flight.
The Jet Set are the last remnants of a modernist class of adepts. They once represented the new wealthy, and they had great powers based around influence, persuasion, wealth, freedom, and so on. Now they have devolved into a group based around a single power, holding onto thier youth by literally never stopping for long enough for age to catch up with them. In the original path, the taboo’s were slightly different, perhaps more forgiving, and did not involve travelling only west.
The Lifers
This method allows a person to cheat death so long as they remain incarcerated. They cannot die from natural causes, though they are still vulnerable to accident or violence.
In order to take advantage of this method, you must follow certain steps. First, you must recieve a sentence of life imprisonment, without a possibility of parole, but not a death sentence. It doesn’t matter if you did it or not, just that you are sentenced. Second, you must get a tattoo of the teardrop next to your eye. In most prisons, this means you have killed a man when in prison, and while you don’t have to actually kill anyone, you only need the tattoo, some of the others in prison might take exception to someone wearing it without earning it. Third, you must never recieve a visitor. You can write, talk on the phone, but never see a visitor. If you do, you break taboo, and stop recieving the benefits, leaving you still in prison, but subject to the normal laws of aging.
This method does not stop aging, though over time it does slow to a crawl. You will still age, but will never die of old age, never get sick, or suffer any medical mishaps. While you are still vulnerable to violence or accident, if you survive an attack you will always recover enough to live on.
These methods are not really intended for players characters, since they only offer a long-term benefit, few short-term benefits, and come with significant downsides. To become a Jet Setter you must have a massive amount of wealth, to fund your lifestyle, and the ability to continue spending without having to work, they is no way to hold down any normal job when following the method anyhow. To become a Lifer you must give up your freedom, and besides which you don’t gain youth, simply an immunity from a natural death. They would make interesting backgrounds for NPCs, though.
I like “The Lifer”. Although inappropriate for a PC, as you indicated, I think it could make a great archetype with channels that allow it to influence “independent media” ala cause celebre. The Lifer could also make a great GMC “Oracle” character, dispensing cryptic advice and information to PCs which “The Lifer” would have no rational explanation of knowing. All it takes is for the PCs to accept a collect call from a prison facility and the occasional gift of a book or commissary donation…
I like the Jet setters a lot. I could see this being a minor cabal that PCs might randomly end up in. Perhaps something they do causes a flight delay and and angry Jet Setter comes after them during layover or something.
The Lifer would make an awesome back story for and NPC.
Well done
If you add a lifer, and a proxy ritual, then you might be able to get something done