They aren’t just cats… they’re everything to you…
Everyone knows or has heard of at least one crazy cat lady, so it’s not surprising that the archetype has made it into the Invisible Clergy by now. There’s even an action figure out there for this one… yes, really. Honestly, I was really surprised no one had written it up as an avatar yet.
As anyone who’s ever met one is well aware, crazy cat ladies creep the hell out of normal people. As a result, an avatar of the Crazy Cat Lady has a maximum effective Socialize skill with non-cat-lovers equal to (Soul – Avatar: the Crazy Cat Lady). So, for example, a Crazy Cat Lady with Soul 65 and Avatar: the Crazy Cat Lady 43 would have a maximum effective Socialize score of 22. This applies to other social skills as well, at GM discretion, except those related to intimidation. For game purposes, a non-cat-lover is anyone without a cat-related skill, passion or obsession on their character sheet.
Crazy Cat Ladies also have access to a special Soul skill, representing a special type of Proxy: the Familiar. A Crazy Cat Lady may pick one of her cats as her familiar (not all cat ladies play favorites, but some do), and may always roll her Familiar skill to perceive everything that cat is currently perceiving for as long as she wishes; essentially, this is a form of possession. (She receives a -20 shift to perceiving whatever’s actually around her while doing this.) She may also lend the cat any of her skills (including talking or walking on two legs) as long as she’s possessing it. Seeing a cat behave like a human in this way is a rank-2 Unnatural check (for walking on two legs) or rank-4 (for talking). If the familiar is killed, the Crazy Cat Lady instantly loses half of her Wound points, and must make a rank-5 Self check to represent the stress of losing such a special kitty. Choosing a new familiar requires the cat lady to kill her old one, which is a rank-8 Self check. This also halves your Familiar rating… your skill at the connection is preserved, but obviously the dead familar can no longer contribute to your mutual ability at connecting with each other.
Also, note that all avatar channels except the final one are only applicable to housecats, and to feral cats descended from housecats.
Attributes: Crazy Cat Ladies are all about taking care of their fuzzy little babies, to the exclusion of things like personal hygiene or having real jobs. As a result, they rarely leave their homes except to get cat food or litter, and many have so many cats that it’s more feasible to have such items delivered instead. Particularly creative cat ladies may release live mice in the house or try to cook gourmet meals for their furry masters, and particularly religious cat ladies may worship the goddess Bast, but both are optional. Wild hair, stained and out-of-date clothing, and smelling like a litterbox are all par for the course with cat ladies. Cat ladies are normally old and live alone (except for the cats, of course), though it might make sense for two cat ladies who were sisters to share a house. That, and with rare exceptions, they are female… the few male exceptions are usually gay.
Taboos: Being male is obviously a taboo, though it weakens the connection to the archetype only slightly if the other attributes are fulfilled. Owning fewer cats than your Avatar: the Crazy Cat Lady skill violates taboo, as does leaving them alone for more than 12 hours without automatic feeding and watering machines or a cat-sitter. Finally, losing a cat for any reason other than a serious disease or death weakens the connection with this archetype. So does owning any other type of pet, especially a dog. Even verbally expressing a preference for any other type of animal (including humans) above cats weakens the connection with the archetype.
Symbols: A litter scoop, cat toys (a ball of yarn, catnip, a feather on a pole, etc), scratching post, clothes with cat hair all over them, scratches or bites on the hands or arms, a water spray bottle, cans or bags of cat food, a statue of Bast, homemade art or pictures of your own cats
Masks: Bast (Egyptian), Freya (Norse), various medieval witches. Miss Havisham (from Great Expectations) is much like a cat lady, but is not depicted as having any cats.
Suspected Avatars in History: Crazy cat ladies are rarely famous, since they don’t get out much, but it’s fair to say that at least a few breeders or vets have been avatars.
1% – 50%: You can communicate with cats, and you may substitute your Avatar: the Crazy Cat Lady skill for any other social skill when dealing with cats if you wish. You gain a +5% shift on such rolls if you communicate by using hisses, purrs, meows and so on instead of your native language. Note that for observers, watching a cat follow your instructions or seeing you act on correct information they saw you receive from a cat can trigger a rank-1 or rank-2 Unnatural check (at GM’s discretion).
51% – 70%: You can now summon as large a group of cats from the immediate area (no more than a mile or two) as you wish, or a specific cat you know from any distance. You can control any cats summoned with this channel to a limited degree; they will not do anything immediately life-threatening, but they will fight for you or do your bidding. If you send them out of your presence, you receive general psychic impressions of what’s around them and what’s happening to them, but these are fairly vague… for more specific information, you need a Familiar.
71 – 90%: You may call upon the power of your archetype to temporarily imbue yourself with any one attribute of a cat. This includes things like claws; a heightened sense of sight, hearing, smell or balance; the ability to land on your feet if you fall; superior climbing ability; the ability to squeeze through tight spaces; danger sense; stealth or tracking. Consult with your GM for other possible uses of this channel. Only one modification may be in effect at a time, so choosing a new one causes the previous one to vanish.
91%+: At this level, your connection to all things feline is so great that you may use the rest of your channels on any type of feline, not just housecats. This includes jungle cats, mountain lions, pumas, and any other species of wild or zoo cat. This means lions and tigers can be made to escape the zoo to come and serve you, and even that one of them can be made a Familiar … if you don’t already have one, or are willing to kill the one you do already have.
What You Hear:
The godwalker of the Crazy Cat Lady is also an adept, and has learned how to gain magical charges by sucking out the souls of babies (just like cats supposedly do in legend).
Supposedly there a cat lady somewhere in upstate New York who has figured out how to survive on just two or three cans of cat food a day. Since she’s not the godwalker, no one’s really sure how she pulled it off.
Another cat aspect we meant to include: The ability to lick wounds and cause them to close and heal more quickly.
An addition to the taboos: All your cats must have names, and you must be able to tell them apart. (Telling them apart is normally not a problem, since you can always roll your Avatar skill to ask one who it is.)
I’m kind of torn on the concept. I really want to like it, but I have to wonder if it’s actually something as universal as The Savage, The Mother, or The Witch – something that has accompanied mankind from the dawn of time and burned itself into the collective unconscious as eternally inseperable. The Crazy Cat Lady has a much more modern and postmodern feel. I can’t think of any stories of witches or other historical or mythical figures who were known to surround themselves in dozens of cats and at the same time have a weak connection to the outside world. My impression is also that the Crazy Cat Lady is something a lot of people know from popular fiction as in TV series and movies and less from the real world. It’s more like a running gag in western television than globally recognizable in any culture.
See, I think a more universal and archetypical concept that a Crazy Cat Lady could be part of would be The Collector. Someone who almost obsessively collects something specific or some type of thing and is in weak contact with the rest of the world. I wouldn’t be surprised if that sort of person is an archetype people would recognize anywhere and anytime.
Don’t get me wrong though, I really love the whole write-up.
I think it’s fair to say this archetype is new enough that it hasn’t ascended yet, based on what you said. Thanks for pointing that out. I do think it’s not just a gag, though… I have spoken with volunteers at shelters who were involved in removing 80 or more cats from a crazy cat lady’s house. It happens on a scarily frequent basis. (You’re right, they do refer to them as “collectors”, too.)
The crazy cat lady really isn’t an avatar on its own. The Outsider works for it.
You say the Outsider; Wratts said the Collector. That alone implies it might be distinct from both.
Maybe the Crazy Cat Lady is someone who did already ascend and reform one of those avatars into this more specific venue…
Hmm… that’s a very good point. Personally I do wonder whether the currently ascended Collector might be a Crazy Cat Lady, or more of a Hoarder.
Also, it’s worth mentioning that since she is fairly powerful and has trouble being away from her home for too long, the Crazy Cat Lady probably makes a better antagonist (or occasional ally?) than a PC. Unless you want to run around inside your Familiar all the time, which would certainly be interesting.
Well, I specified outsider because the collector is not a canon avatar. The outsider is.
For a game that’s as open-source as UA is, canon ceases to matter so much except as pertains to NPCs and organizations described in the book. There are so many well thought out avatars, magical schools, and the like on this site… I don’t think it makes sense to treat a writeup as somehow better or more valid just because it appears in a published book. For a game like Vampire: the Masquerade or D&D, which has a huge number of published books, this might make more sense… but UA has very few books with archetypes or magical schools in them, and actively encourages you to create your own.
With the benefit of hindsight, I think the 4th channel is too weak. It only affects the 1st and 2nd. It should also change the 3rd, so that the Cat Lady can have more than one attribute active at one time. I think not more than 2 or 3, but GM’s discretion on that.
And for 3rd edition, Familiar will become a Feature of the Avatar: The Crazy Cat Lady Identity, which you roll using your Avatar: The Crazy Cat Lady score.
The penalty to Socialize should now be to Connect for 3rd edition, and I think a flat -15 or -20 is fine.
Some other musings…
Since “Crazy” is right there in the name, she has to at least look the part. Frequently looking well-put-together or normal weakens the connection to the archetype. This would also be a good reason why most Cat Ladies have a cat-related Obsession skill, even though they technically don’t have to.
Most cat ladies probably also have toxoplasmosis, to the point where knowingly getting it cured will also weaken your connection to the archetype.
Something I learned recently: toxoplasmosis doesn’t just make mice (and humans) more friendly toward cats, as biologists used to think. No, what it actually does is more broad – it increases the infected being’s likelihood of engaging in any kind of risky behavior. That’s why mice infected with it seem to have no fear of cats, and it’s why humans infected with it are more likely to OD or be in a car crash.
All this by way of saying, a Cat Lady might make a good Entropomancer.