Lose a day to gain an hour
Ritual Cost: 2 Significant Charges
Ritual Action: To enact the ritual you will need
A hammer that has been used to kill a cow,
48 alarm clocks with bells on top, set to ring in 30 minute intervals,
a copy of J.M.E. Taggart’s paper “The Unreality of Time”,
a quiet space
Set 48 alarm clocks, all set to go off in 30 minute intervals, with the first alarm at 2 a.m. the Saturday before Daylight Saving time. Break the clock with your hammer as soon as it rings, then begin reading “The Unreality of Time” aloud. When you finish reading the paper, start over again. Every time an alarm clock goes off, break it with the hammer. Continue this for 24 hours. At the breaking of the last alarm clock, spend your significant charges. If done correctly, the ritual will work.
Ritual Effect: The ritual allows you to make use of the missing hour during daylight saving time (between 2 and 3 a.m. on a Sunday in March). Only you and any other person who successfully enacted the ritual will exist in the hour, meaning the world is mostly empty. At 3 a.m., the world will snap back into place, with any changes you made during the missing hour in effect. If you break a wall in the missing hour, it will look as if the wall smashed open in the blink of an eye to anyone observing it. Great for an unnatural stress check.
What you Hear
George Vernon Hudson (the man who proposed the idea of daylight saving time) created this ritual and proposed his idea solely to murder a lover. Folks say he was a Cliomancer who popped a major charge to make the ritual even doable.
A man in Detroit is gathering a crew to knock over a bank, and is training the people he’s working with to use the Spring Forward Ritual.
A fun little ritual I came up with for a heist game. I figure the time and effort is baroque and ridiculous enough for relatively little gain. Fits the idea that rituals are remnants of a previous reality.