What happen when those guys that buy the amazon river water bottles are right?
“Exoterics, Con Bait, 0-800-callers”
“Call now and buy this amazing jewel carved on the top of the Andes by Tibetan Monks on a full moon, it’s a rare and valuable piece, there were only a 100 of those made and they have to power of warding off the negative energies and protecting you from diseases. The first 200 to call will get a special bonus of a 6-pack of Amazonian River water, capable of cleansing the negative energy and magnetizing your body with positive energy, allowing you to heal faster, just drink before each night of sleep and you will be up and running the next day.
200 US$ each. Call 0-800-XXX-XXX”
You’ve seen the ads, you must buy it, it is saying that it will cure your skin problem. It was made by Asian Mystics, and everyone knows that Asians have mystical powers. Or at least that is what you keep telling yourself.
The life of the Exoteric Mage is one of doubt. He will never know how it worked, just that it worked. You must never know how it worked, or else it will not work, because it shouldn’t.
The point is that, to the Con Bait, the “how” is never more important to the “if”. The doubt is what feeds it’s magic, and knowledge is what saps it.
Smart people either love or hate them, because they are gullible, ignorant and offensive to anyone who cares enough study. They don’t know how they are doing it and it’s the point, if they know, well, let’s just say that they will not be able to do anything about it.
Blast Style: Supernatural events start occurring around them, wounds heal, minds become clear and diseases undo themselves. But be aware, it will not choose a target, so if you cure the impairments of a Boozehound, pray that he is not holding a gun at you, because he will be very pissed. Each turn, everyone in the same room as you lose a wound, impairment or notch temporarily at the choice of the GM.
Stats:
Generate a Minor Charge: Buy any exoteric product, like Mind Clearing Candles, Healing Incense or Health Aura Stone. No matter the cost, it just need to look foreign or mystical enough for you to think it work.
Generate a Significant Charge: Buy a product or service that is expensive and have some mystical background to it. Tattoo something that the guy at the parlor told you mean Peace, buy an expensive necklace said to bring good energies, get a “mystical oriental massage” said to cure your fat. The more exotic, the greater the chance of it working. Alternatively, pay to witness the “miracle” of a TV Guru live.
Generate a Major Charge: Complete a symbolic peregrination, culminating in a place of “mystical” significance. The big problem is that you will probably find knowledge and truth before finding the place you’re trying to reach. No one can stay ignorant of a culture when living with it for long.
Taboo: You must never know how it worked or shouldn’t work. Everything that can be explained with the placebo effect can be easily lost if someone explain why it’s a placebo. Also, you can never understand the real significance of a exotic element. Like, if you learn the real meaning of that tattoo with Chinese characters, it will stop working. Be aware though, it does not need to be wrong, you just can never have it confirmed.
Random Magic Domain: Mystical artifacts of any sort. Mostly related with healing and health.
Starting Charges: Anything from 3 to 8 minors and 1 to 3 significants depending on the income of the mage.
Charging Tips: Watch a lot of TV Ads and you will get various chances at getting charges. But be aware, never study them, or watch documentaries that have a respectable source. Sensasionalist documentaries are game though, and can give you ideas.
Spells:
The big point of the 0-800-callers is that they don’t know they are the source of the magick, and as such, don’t hold the charges themselves. It’s so big that they don’t even know they have charges or how that really work. They just think they have mystical artifacts. It’s their fetish.
As such, they don’t have formula spells, but hold usable artifacts that can affect reality.
Minor Effects relate to objects that can be easily used and are completely finite in terms of effects. Like, if what you bought need to be consumed to take effect and will end, it is set under the Minor Effects. The Amazon River water that cure fat is a great example.
Significant Effects relate to things that grant constant or long term effects. A tattoo will grant you a constant boost, but will lose it’s effect the moment you learn it’s real meaning. Mystic stones you wear will have it’s effect working on anyone who wears it, or stones you place on a place (Feng Shui fodder) will work on the room it’s in.
Major Effects on the other hand are things that will grant you “messianic” powers. Like, traveling all the way to the “birth place of Buddha on Japan” will grant you “his powers” (Wathever you believe his powers are and under the discretion of the GM). But be aware, you can never study for the journey, you have to guess and be locked on your own ignorance, and if at any moment anyone explain to you that Buddha was never born in Japan, but in reality in the Himalayan, or that his real name is Gautama, or that he is not the fat idol, all you journey will be for naught.
A few examples:
Amazon River Water Bottle (Said to cure fat): Your character will gain bonus to Speed and Body skills related to being slim and recieve penalties to Speed and Body skills related to being fat.
Chinese “Peace” Tattoo: Your character can flip flop any roll related to stoping conflicts. No repeats though.
Stone Necklace (Said to help healing): Anyone wearing it will lose a wound point with the half of the normal time (cannot stack with other skills or spells).
“Jade” Horse Figure (Said to bring good energy): Anyone in the room aware of the horse will be able to get one extra charge if they stay in the room for more than 1 hour, but only one time a day. (Unless it breaks their rules to do that)
And it’s here that the most important rule of the school. Your power come from your ignorance, you must have faith on the exotic, because you don’t understand it, once it stops being foreign, exotic or mysterious, you no longer can extract its benefits, because there’s no faith anymore. That’s why most Adepts hate the Exoterics, because their ignorance grant’s them power, power that people envy, and this power can only be given to someone who will not know how to use it. It’s the clergy’s way of saying F*CK YOU to anyone who gives most of it’s life and health in name of their craft.
Every time an Exoteric breaks taboo, he is unable to get this exact charge anymore. Also, he can’t get charges on anything that he knows well. So if he have more than 30% on the subject of the artifact, or have a cultural connection with it (Real asians don’t find asian things “Mystic”, they are just “things” for them) he will not be able to charge from it.
What you hear
“For God’s sake Joanne, how many times will I have to tell you, those Japanese big buson drinks are just a joke, they don’t work, you are just wasting my credit card money buying those things every week. And even if they worked, those are for girls on growing age, you are already 60, my God, you should be less naive. Also, you should go to the doctor, have the idea of this recent growth actually being a cancer developing ever come through your head?”
A few hours later:
“You see what I said? The growths are gone, I told you it’s not the juice. It must be a cancer or something, go see the doctor tomorrow.”
Fun! I like the way the adept bridges the gap between the Occult Mainstream and the Occult Underground.
I’m really not sure I understand the blast, though.
I agree with TedPro, the blast style is very vague and overpowering. A school doesn’t have to have a blast style and it doesn’t seem appropriate with these mostly healer mages who thrive on chintzy amulets and tacky talismans.
Have you thought about a charging scheme related to Bibliomancy? Maybe the scheme could be cheap but suffers from a decline in novelty so that the charges evaporate.
Yes, the blast really got out of place. Specially because they work on a shmuck basis, and shouldn’t be able to know that they can blast. This is a case of thinking the joke before thinking the build up.
Well, I believe they souldn’t have one. i forgot to take it out on the revision.
But about the charges, I believe I could’ve clarified it better.
Good idea tough, make it so once it become more common knowledge or you start to catch up on scheeme, it start to become less effective until they stop working.
Like, if they start to stack too much effects, the older one start to lose appeal, because why botter with the old necklace that brings peace, when I have this incredible new ring that bring happiness.
I will call it the Magpie effect. If a Exoteric Mage get a new sig, he must roll for the oldest sig he have, with the difficult being 99 – (t.2). If it is successful, he keep the charge until the next is aquired, if he fail, he lose the charge but can get it again if he ever buy it again. This way, anything with more than 2 months will lose it’s power. Because tibetan trinkets are so last year, this is the age of the chilean ones.
Minors don’t need it because they are exclusively consumable, and as such, have all the trouble of having to be carried around and not being rechargeable.
Forgot to clarify the formula for the roll.
t is time in days. So a target 99-(t.2) is ninety nine minus time in days times 2.
1 month (30 days) equals to a target of 39
49 days equals to a target of 1
50 days equals to a target of -1, so it will automatically fail.
So remember to keep buying.